Texts, Lies, and Subtweets
Digital Vestiges: What Will They Have of Me When I’m Gone?

If this were a murder mystery, it would be a fine enough catalyst to a long, protracted investigation, complete with red herrings and an arc that would befit Raymond Chandler.

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What Happens When an Interactive Horror Experience Figures Out the Fourth Wall?

P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room.

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The Benefits of Not Really Living: On Let’s Plays in Videogaming

With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.

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The Future of Work Looks Like an Agency-Free Hole That Goes Nowhere

A recent Planet Money episode about worker analytics provokes two things: a memory of a troubling past, and troubling vision of the future of work.

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Marketing in the Age of Surveillance

What do you get when you try to marry perky start-up optimism with the ominous prospect of the surveillance age?

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//Mixed media
//Blogs

Gaming in the Analog World

// Moving Pixels

"A handshake is more substantial than typing "gg" at the end of a game.

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