Kym Buchanan is the Associate Dean of the School of Education at the University of Wisconsin-Stevens Point. He studies and teaches psychology and human development, including the intersection of media and creativity. His ideal game would be a mashup of Kohan, System Shock, and dwarves. His professional website is KymBuchanan.org and he tweets @reach2grow.
Hard Fun in Gaming: On Finding the Sweet Spot in Anxiety | 11 May 2017 // 3:30 AM
As gamers, we frequently contrive artificial difficulty to foster enjoyment.
'Dungeons & Dragons' Is Cross-Training for the Mind | 4 Apr 2017 // 10:00 PM
If I want cross-training for my mind, video games have great potential, especially if I play a variety of games. However, if my goal is being "ready for anything", tabletop RPGs are best.
Can Transparency Motivate Gamers? | 23 Oct 2016 // 9:00 PM
Transparency means that I can always find enjoyment in improving my personal high score when I play a game, whether or not I win or lose.
How Do Video Games Force Us to Gain Perspective? | 24 Feb 2016 // 9:30 PM
Sometimes “hard” in a video game isn't just a difficulty setting.
Dying Is a Learning Opportunity | 10 Nov 2016 // 2:19 AM
A game's cues and feedback shouldn't quell the impulse to take a risk, shouldn't smother learning before it can happen. If XP measures learning, then losing XP for dying is wrong.
How Games Represent Learning: Repetition and Reward | 6 Sep 2016 // 3:00 AM
The highest levels of successful learning can only be achieved through relentless practice at the edge of a learners' current abilities to succeed on their own.