G. Christopher Williams is a Professor of English at the University of Wisconsin-Stevens Point. He posts his weekly contribution to the Moving Pixels blog at PopMatters every Wednesday. Besides also serving as Multimedia Editor at PopMatters and writing at his own blog, 8-bit confessional, he has also published essays in journals like Film Criticism, PostScript, and the Popular Culture Review. You won’t find him on Twitter, but you can drop him a line with that old fashioned thing called e-mail at email@example.com.
Monday, December 15 2008
What might be remembered of the life of a woman who was long ago replaced by her own representation?
Wednesday, June 4 2008
Author Patrick Rothfuss talks to PopMatters about the pivotal role of language in magic, the structure of storytelling, and the role of fantasy in contemporary fiction.
Wednesday, April 23 2008
With the rise of the metrosexual and the fall of the patriarchal society, some men, lost in a gray zone, compensate by joining Gold’s Gym, screaming at Packers games, and driving big-ass Hummers
Wednesday, September 19 2007
Unlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.
Thursday, March 29 2007
The controversial French philosopher's legacy has been tarnished by reductionist readings of his work, generated precisely by the tendencies of the mass media he sought to illuminate.
Monday, March 16 2015
Valiant Hearts challenges the barbaric connotations of the appellation “the dogs of war” by making a dog, the only creature blind to the “essential” identity markers of nationalism and language, the hero.
Wednesday, January 21 2015
The dream of creating photorealistic video games seems odd to me when considering the medium itself, especially in contrast to other artistic mediums.
Wednesday, October 29 2014
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.
Tuesday, April 22 2014
Is the role of the video game critic to protect us from that which we may find offensive?
Tuesday, February 18 2014
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
Monday, December 15 2014
Very simply put, Miss Take is an exceptionally executed game, advancing a kind of minimalist, arcade-style form of stealth that never wears out its welcome.
Monday, October 27 2014
Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment.
Monday, October 20 2014
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself.
Wednesday, October 8 2014
Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time.
Monday, September 22 2014
You say schlock like it's a bad thing.
Monday, April 27 2015
Generally regarded as a failure, we consider Murdered: Soul Suspect's effort to produce a game focused on investigation rather than on gunplay.
Wednesday, April 22 2015
The Charnel House is a fascinating narrative experiment in video game storytelling, attempting to tell a story not by moving from point A to point B, but by starting at the center of a story and moving outwards.
Wednesday, April 15 2015
Titan Souls requires of its player only one thing: perfection.
Monday, April 13 2015
The Cat Lady is a game that is interested in the horrors of grappling with depression and anxiety, despite its often horror-movie-inspired presentation.
Wednesday, April 8 2015
In Risk of Rain the presentation of space and size is a constant reminder of the vulnerability and limitations of the player in a vast, unforgiving universe.