G. Christopher Williams
Image: G. Christopher Williams
PopMatters Multimedia Editor

G. Christopher Williams is a Professor of English at the University of Wisconsin-Stevens Point. He posts his weekly contribution to the Moving Pixels blog at PopMatters every Wednesday. Besides also serving as Multimedia Editor at PopMatters and writing at his own blog, 8-bit confessional, he has also published essays in journals like Film Criticism, PostScript, and the Popular Culture Review. You can drop him a line with that old fashioned thing called e-mail at [email protected] or tweet at his newly opened Twitter account, @GChrisWilliams.

Features // 7 Articles
Columns // 34 Articles
Reviews // 172 Articles
Blogs // 522 Articles
//Features

'Playboy' and the End of Nudity | 26 Oct 2015 // 9:00 PM

Whatever one thinks of Playboy, the idea that more amateurishly produced Internet pornography has become the norm is troubling, particularly from an aesthetic perspective.

Bettie Page, Dead Since 1957 | 15 Dec 2008 // 2:59 PM

What might be remembered of the life of a woman who was long ago replaced by her own representation?

//Columns

The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games | 16 Aug 2016 // 9:30 PM

Playing a game in its alpha or beta form is like living in an unfinished house; it's habitable, but some things seem off or don't work or might get better (or worse).

In Episodic Games, Space Should Matter More Than Time | 22 Jun 2016 // 9:30 PM

The most successful episodic games have mimicked television episodes. What could a purely game-like "episode" look like, though?

//Reviews

'Headlander': Disembodied Hijinks Dressed Up as '70s Camp Sci-Fi | 4 Aug 2016 // 5:00 AM

You are a disembodied head. You land on things. Really, that's it. That's the game.

'Inside' Embodies the Horrors of Collectivism | 7 Jul 2016 // 2:41 AM

Like Limbo, Inside never tells you what you should do. Instead, by killing you, it only suggests, “Don't do that”.

//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings" | 28 Sep 2016 // 3:00 AM

Sometimes stories need to end badly in order to be really good.

Moving Pixels Podcast: Highbrow, Middle Brow, and Lowbrow in Free-to-Play Gaming | 26 Sep 2016 // 3:19 AM

From the charmingly trashy to the more artistically inclined, there is a wide variety of gaming options in the free-to-play market.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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