G. Christopher Williams is a Professor of English at the University of Wisconsin-Stevens Point. He posts his weekly contribution to the Moving Pixels blog at PopMatters every Wednesday. Besides also serving as Multimedia Editor at PopMatters and writing at his own blog, 8-bit confessional, he has also published essays in journals like Film Criticism, PostScript, and the Popular Culture Review. You won’t find him on Twitter, but you can drop him a line with that old fashioned thing called e-mail at email@example.com.
Monday, December 15 2008
What might be remembered of the life of a woman who was long ago replaced by her own representation?
Wednesday, June 4 2008
Author Patrick Rothfuss talks to PopMatters about the pivotal role of language in magic, the structure of storytelling, and the role of fantasy in contemporary fiction.
Wednesday, April 23 2008
With the rise of the metrosexual and the fall of the patriarchal society, some men, lost in a gray zone, compensate by joining Gold’s Gym, screaming at Packers games, and driving big-ass Hummers
Wednesday, September 19 2007
Unlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.
Thursday, March 29 2007
The controversial French philosopher's legacy has been tarnished by reductionist readings of his work, generated precisely by the tendencies of the mass media he sought to illuminate.
Wednesday, October 29 2014
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.
Tuesday, April 22 2014
Is the role of the video game critic to protect us from that which we may find offensive?
Tuesday, February 18 2014
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
Monday, January 6 2014
The Room understands that we are gamers, geeks who like to look at a thing, take it apart, and figure out how it works. We aren't mere computers.
Tuesday, October 15 2013
If Grand Theft Auto has nothing to say, as the participants of Slate's recent Culture Gabfest purport, then they must be playing with the sound turned down.
Monday, October 27 2014
Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment.
Monday, October 20 2014
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself.
Wednesday, October 8 2014
Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time.
Monday, September 22 2014
You say schlock like it's a bad thing.
Wednesday, September 17 2014
Shoot better and better and better. Then, shoot some more.
Wednesday, November 12 2014
Moonkid is a story about not saving the world. That is, it is a story more universal, perhaps, than those more often told by most video games.
Monday, November 10 2014
Set against the backdrop of a museum dedicated to the Civil War, Clementine and her companions experience their own house dividing.
Wednesday, November 5 2014
I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.
Monday, October 27 2014
In anticipation of Halloween, the Moving Pixels Podcast discusses a couple of indie horror games, The Cursed Forest and One Late Night.
Monday, October 13 2014
This week we discuss the simple and basic approach to the hardboiled genre in 2013's cult favorite, Gunpoint.