G. Christopher Williams
Image: G. Christopher Williams
PopMatters Multimedia Editor

G. Christopher Williams is a Professor of English at the University of Wisconsin-Stevens Point. He posts his weekly contribution to the Moving Pixels blog at PopMatters every Wednesday. Besides also serving as Multimedia Editor at PopMatters and writing at his own blog, 8-bit confessional, he has also published essays in journals like Film Criticism, PostScript, and the Popular Culture Review. You can drop him a line with that old fashioned thing called e-mail at [email protected] or tweet at his newly opened Twitter account, @GChrisWilliams.

Features // 7 Articles
Columns // 34 Articles
Reviews // 172 Articles
Blogs // 514 Articles
//Features

'Playboy' and the End of Nudity | 26 Oct 2015 // 9:00 PM

Whatever one thinks of Playboy, the idea that more amateurishly produced Internet pornography has become the norm is troubling, particularly from an aesthetic perspective.

Bettie Page, Dead Since 1957 | 15 Dec 2008 // 2:59 PM

What might be remembered of the life of a woman who was long ago replaced by her own representation?

//Columns

The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games | 16 Aug 2016 // 9:30 PM

Playing a game in its alpha or beta form is like living in an unfinished house; it's habitable, but some things seem off or don't work or might get better (or worse).

In Episodic Games, Space Should Matter More Than Time | 22 Jun 2016 // 9:30 PM

The most successful episodic games have mimicked television episodes. What could a purely game-like "episode" look like, though?

//Reviews

'Headlander': Disembodied Hijinks Dressed Up as '70s Camp Sci-Fi | 4 Aug 2016 // 5:00 AM

You are a disembodied head. You land on things. Really, that's it. That's the game.

'Inside' Embodies the Horrors of Collectivism | 7 Jul 2016 // 2:41 AM

Like Limbo, Inside never tells you what you should do. Instead, by killing you, it only suggests, “Don't do that”.

//Blogs

Anticipation and Expectation in Game Marketing: The Art of “Anti-Hype” | 31 Aug 2016 // 3:04 AM

Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience.

Best of the Moving Pixels Podcast: Further Explorations of the Zero | 29 Aug 2016 // 3:55 AM

We continue our discussion of the early episodes of Kentucky Route Zero by focusing on its third act.

//Mixed media
//Blogs

Anticipation and Expectation in Game Marketing: The Art of “Anti-Hype”

// Moving Pixels

"Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience.

READ the article