G. Christopher Williams
Image: G. Christopher Williams
PopMatters Multimedia Editor

G. Christopher Williams is a Professor of English at the University of Wisconsin-Stevens Point. He posts his weekly contribution to the Moving Pixels blog at PopMatters every Wednesday. Besides also serving as Multimedia Editor at PopMatters and writing at his own blog, 8-bit confessional, he has also published essays in journals like Film Criticism, PostScript, and the Popular Culture Review. You won't find him on Twitter, but you can drop him a line with that old fashioned thing called e-mail at [email protected].

Features // 6 Articles
Columns // 30 Articles
Reviews // 161 Articles
Blogs // 425 Articles

Bettie Page, Dead Since 1957 | 15 Dec 2008 // 2:59 PM

What might be remembered of the life of a woman who was long ago replaced by her own representation?

Wizards & Words: An Interview with Patrick Rothfuss | 4 Jun 2008 // 5:59 PM

Author Patrick Rothfuss talks to PopMatters about the pivotal role of language in magic, the structure of storytelling, and the role of fantasy in contemporary fiction.


Where Did All the (Action Figure) Girls Go? | 10 May 2015 // 10:30 PM

The scarcity of the Black Widow action figure on toy shelves has me thinking about what we think we know about gender identity in play, be that play with toys or play in video games.

The True Dogs of War: Nation, Language, and Identity in 'Valiant Hearts' | 16 Mar 2015 // 9:30 PM

Valiant Hearts challenges the barbaric connotations of the appellation “the dogs of war” by making a dog, the only creature blind to the “essential” identity markers of nationalism and language, the hero.


Rebuild 3: Gangs of Deadsville | 9 Jun 2015 // 3:14 AM

Rebuild 3 is a game about city management, managing that city's populace, its food supply, its resources, and the zombie hordes that surround it.

'Sunset' Is a Tale of Objects | 2 Jun 2015 // 3:00 AM

Sunset is an experiment in telling a story through the objects that people interact with.


The Moving Pixels Podcast Focuses on 'The Detail' | 6 Jul 2015 // 2:36 AM

This week the Moving Pixels podcast discusses the possibilities and limitations of a crime drama in episodic game form, The Detail.

Watching and Waiting to Die: Our Fascination with 'Five Nights at Freddy's' | 24 Jun 2015 // 2:53 AM

All that you can do in Five Nights at Freddy's is watch. And wait to die. But what the game really illustrates is that what we really want to do is watch other people wait to die.

//Mixed media

'True Detective': Maybe Tomorrow

// Channel Surfing

"True Detective, Season 2, Episode 3: Where does the kitsch end and the surreal begin?

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