G. Christopher Williams
Image: G. Christopher Williams
PopMatters Multimedia Editor

G. Christopher Williams is a Professor of English at the University of Wisconsin-Stevens Point. He posts his weekly contribution to the Moving Pixels blog at PopMatters every Wednesday. Besides also serving as Multimedia Editor at PopMatters and writing at his own blog, 8-bit confessional, he has also published essays in journals like Film Criticism, PostScript, and the Popular Culture Review. You won't find him on Twitter, but you can drop him a line with that old fashioned thing called e-mail at williams@popmatters.com.

Features // 6 Articles
Columns // 31 Articles
Reviews // 161 Articles
Blogs // 432 Articles
//Features

Bettie Page, Dead Since 1957 | 15 Dec 2008 // 2:59 PM

What might be remembered of the life of a woman who was long ago replaced by her own representation?

Wizards & Words: An Interview with Patrick Rothfuss | 4 Jun 2008 // 5:59 PM

Author Patrick Rothfuss talks to PopMatters about the pivotal role of language in magic, the structure of storytelling, and the role of fantasy in contemporary fiction.

//Columns

Why the Arcade Matters | 19 Aug 2015 // 9:30 PM

The arcade snatched video games from the rarefied spaces of industry and academia, making playing video games into a truly populist pastime.

Where Did All the (Action Figure) Girls Go? | 10 May 2015 // 10:30 PM

The scarcity of the Black Widow action figure on toy shelves has me thinking about what we think we know about gender identity in play, be that play with toys or play in video games.

//Reviews

Rebuild 3: Gangs of Deadsville | 9 Jun 2015 // 3:14 AM

Rebuild 3 is a game about city management, managing that city's populace, its food supply, its resources, and the zombie hordes that surround it.

'Sunset' Is a Tale of Objects | 2 Jun 2015 // 3:00 AM

Sunset is an experiment in telling a story through the objects that people interact with.

//Blogs

Moving Pixels Podcast: Searching for 'Her Story' | 19 Aug 2015 // 3:39 AM

This week we discuss the tactics and strategies of searching databases, solving mysteries, and how to determine the veracity of the stories that we tell ourselves and the stories that we tell each other.

Games Will Eat Themselves | 5 Aug 2015 // 4:08 AM

As you might imagine, the first thing that you will want to do when “not playing” There Is No Game is to try to play it. In other words, the first thing that you will want to do is break the rules of the game.

//Mixed media
//Blogs

Ubisoft Understands the Art of the Climb

// Moving Pixels

"Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

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