L.B. Jeffries is the pseudonym of a law student from South Carolina. After majoring in English, L.B. wandered around the resort scene in California, taught a little creative writing in Vermont, and ended up dead broke on the lower east side of Manhattan. A year of working for the government convinced him that there are some things worse than death so he took the LSAT. He continues to maintain his sanity and artistic sensibilities by posting a weekly on the PopMatters blog, 'Moving Pixels', providing game reviews, and whatever else captures his fancy.
The Film Noir Roots of Cowboy Bebop | 18 Jan 2010 // 3:00 PM
The animated series Cowboy Bebop is a blend of classic film noir motifs mixed into a futuristic setting that reverses the roles of gender and character.
The New American Spook Country | 29 Sep 2009 // 4:00 PM
Spook Country is about America’s loss of innocence, its various ways of remembering the past, and an attempt to find a way of reconciling those memories with the present.
Shattered Horrors: Fragmented Perspectives in 'Fatal Frame 2' | 3 Oct 2010 // 4:00 PM
Leaving the dark unspeakable evil unexplained is best because the moment that you reduce such horror to words or images, the player’s imagination no longer feeds it.
Morality in Mystery Dungeon: 'Shiren the Wanderer' | 26 Jul 2010 // 4:00 PM
The moral of Shiren the Wanderer is one of the few that only a game can truly teach; aspects of the story, new locations, items, and characters all have far more emotional resonance if we have to struggle for them.
Dragon's Lair Trilogy | 5 Dec 2010 // 3:00 PM
There’s still no video game quite like this, but that probably has more to do with the death of the arcade rather than with the nature of the game itself.
Saw II: Flesh and Blood | 16 Nov 2010 // 3:00 PM
Conceptually the series was always a modernized take of the morality horror films of the '70s and '80s, modern in this case being a combination of the rhetoric of Fight Club alongside video game elements.
Amnesia: The Dark Descent | 1 Dec 2010 // 1:32 AM
Amnesia: The Dark Descent (Frictional Games, PC) [$19.95]
On Design-Centric Game Criticism | 11 Oct 2010 // 10:00 PM
L.B. Jeffries bids adieu to the Moving Pixels audience, but before he goes, he has a few words to share about writing game criticism, noting that "the difference between a critical analysis and a game FAQ is that somebody who has never played the game can still gain something from good analysis."