Mike Schiller is a software engineer in Buffalo, NY who enjoys filling the free time he finds with media of any sort—music, movies, and lately, video games. Stepping into the role of PopMatters Multimedia editor in 2006 after having written music and game reviews for two years previous, he has renewed his passion for gaming to levels not seen since his fondly-remembered college days of ethernet-enabled dorm rooms and all-night Goldeneye marathons. His three children unconditionally approve of their father’s most recent set of obsessions.
Thursday, January 3 2008
The recently-released David Bowie Box documents the ten years or so before Bowie's heart attack, during which he worked his way through his midlife crisis.
Wednesday, August 22 2007
For anyone who experienced the heyday of Nirvana, it's still surreal that the lanky, string-haired drummer is the guy who'd be on magazine covers and writing #1 rock radio hits 15 years later.
Wednesday, July 5 2006
Open-ended gameplay, environmental interactivity, bionic arms, and exploding Nazis... on the Nintendo Entertainment System? Mike Schiller explains why the old-school classic Bionic Commando had it all.
Monday, October 3 2005
In which Schiller discovers beauty and majesty that he never thought possible in experimental electronic music.
Tuesday, May 3 2005
Akron/Family creates a world of sonic pastiche so carefully crafted that the band had to develop their own philosophy/creed just to categorize it for themselves, and the result is a gorgeous and complicated exploration of song and sound.
Monday, November 10 2008
The disparity in the approaches Capcom took to Mega Man 9 and Bionic Commando beg the question: what do we want out of a "retro" experience?
Tuesday, September 16 2008
They might make you think, they might make you cringe, they might inspire revulsion or admiration, but are they "art"? A look at some borderline videogames.
Monday, June 2 2008
Let's set aside judging a game purely by the game play or plot, and analyze the actual experience of the game, instead.
Wednesday, April 30 2008
"Interfacing" is Moving Pixels' way of taking a look at the tenuous relationship between the gaming world and the real world, and the awkwardness and enlightenment that the intersections between the two can achieve.
Friday, April 4 2014
LUFTRAUSERS excels by offering balance in its mechanics and majesty in its presentation.
Sunday, March 23 2014
Strider in 2014 isn't just fun. It feels relevant.
Sunday, March 16 2014
The decision to take an approach to the story that leaves it clipped and juvenile at best and utterly unintelligible at worst is the most egregious of the game's many poorly-designed elements.
Thursday, November 14 2013
If you're looking for a video game where you can hop into a robot and shoot machineguns and rifles and missiles at things and watch those things blow up in spectacular fashion, yes, this is absolutely the game you want.
Tuesday, October 8 2013
There's an inherent problem with trying to put any sort of shooting game on a portable system: the tiny little screen(s).
Monday, December 20 2010
Uncharted 2: Game of the Year Edition [$64.95]
Friday, December 17 2010
Halo Reach (Microsoft, XBox 360) [$59.99]
Wednesday, December 15 2010
Etrian Odyssey III: The Drowned City (Nintendo DS) [$29.99]
Monday, October 18 2010
Contextually, multiplayer doesn't make much sense in a game like Dead Space, so the context needs to change.