Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Sunday, January 26 2014
Players can approach a game however they wish, but a developer has a responsibility to provide some sort of guidance through their virtual world.
Monday, November 18 2013
This game revels in watching Batman struggle, throwing villain after villain and crime after crime in his way, trying to overwhelm him, trying to break him -- and it almost does.
Wednesday, September 18 2013
Which has the better ending? Assassin’s Creed 3 vs. Gears of War 3 vs. God of War 3 vs. Halo 3 vs. Mass Effect 3 vs. Modern Warfare 3.
Tuesday, July 30 2013
Emergent stories are missing the key component of any good story. They’re not about anything.
Monday, May 27 2013
In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.
Friday, March 7 2014
Everything that’s good about Thief comes with a qualification.
Monday, February 24 2014
It’s as if the pair at Necrophone Games threw the entirety of their geeky lives into a blender, made cookies from it, and then used those cookies as action figures in a spy game.
Wednesday, January 29 2014
Nidhogg is an exhausting game, and your sigh of relief at the end of every match is rewarding regardless of whether you win or lose.
Sunday, December 15 2013
Teslagrad is a game with a simple concept and a masterful execution.
Sunday, December 1 2013
Contrast is the rare game that prioritizes story to the detriment of gameplay.
Friday, March 7 2014
At first, I thought Garret was just an asshole, but now I think he's just an addict. I’d like to help him, but all I can do is enable him.
Friday, February 28 2014
Since a game is interactive, it requires so much more effort on our part to progress through it that we can’t detach ourselves from the experience to enjoy it ironically.
Thursday, February 20 2014
Shadowfall rewrites established plot points so often that it feels like it’s being made up as it goes along by an eight-year-old with way too many toys.
Friday, February 14 2014
Montague’s Mount has no faith in its audience -- and no faith in itself.
Friday, February 7 2014
Plague Inc. knows that we’ll willingly silence our conscience if we’re given the proper mechanics to do so.