Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Monday, November 18 2013
This game revels in watching Batman struggle, throwing villain after villain and crime after crime in his way, trying to overwhelm him, trying to break him -- and it almost does.
Wednesday, September 18 2013
Which has the better ending? Assassin’s Creed 3 vs. Gears of War 3 vs. God of War 3 vs. Halo 3 vs. Mass Effect 3 vs. Modern Warfare 3.
Tuesday, July 30 2013
Emergent stories are missing the key component of any good story. They’re not about anything.
Monday, May 27 2013
In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.
Monday, April 1 2013
Even voiceless and often invisible, the characters of Little Inferno manage to ooze more personality than most video game characters.
Sunday, December 15 2013
Teslagrad is a game with a simple concept and a masterful execution.
Sunday, December 1 2013
Contrast is the rare game that prioritizes story to the detriment of gameplay.
Monday, November 25 2013
Ghosts doesn’t have the same ambition to attempt the social commentary that Modern Warfare had, but that allows it to go so buck wild crazy that the loss is worth it.
Sunday, November 10 2013
Gotham is different, Gotham can be saved, so every minor villain you defeat and every random thug you knock out feels like taking a little step towards a safer world.
Thursday, October 24 2013
By switching our perspective each episode, encouraging us to reexamine what we thought we knew, The Raven shows us that every NPC is worthy of their own game.
Friday, December 13 2013
Need for Speed: Rivals is more of an MMO than a simple open world game, yet it doesn't know how to be an MMO.
Friday, December 6 2013
Ghosts doesn't have the same ambition of social commentary as Modern Warfare, so it's free to blow up half the nation in the opening cut scene. Just 'cause.
Friday, November 22 2013
The extent to which a story is interactive isn’t defined by how many buttons we press, but how important each button press is.
Friday, November 15 2013
Lost Planet 3 tries to swap its antagonists with the player's allies halfway through its story. It fails, but it fails in an interesting way.
Friday, November 8 2013
Payday 2 does everything it can to make stealth unintuitive and unattractive.