Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Tuesday, March 25 2014
I Have No Mouth and I Must Scream argues that there's no such thing as a true villain, just people who have been wronged and have the power to exact revenge.
Sunday, January 26 2014
Players can approach a game however they wish, but a developer has a responsibility to provide some sort of guidance through their virtual world.
Monday, November 18 2013
This game revels in watching Batman struggle, throwing villain after villain and crime after crime in his way, trying to overwhelm him, trying to break him -- and it almost does.
Wednesday, September 18 2013
Which has the better ending? Assassin’s Creed 3 vs. Gears of War 3 vs. God of War 3 vs. Halo 3 vs. Mass Effect 3 vs. Modern Warfare 3.
Tuesday, July 30 2013
Emergent stories are missing the key component of any good story. They’re not about anything.
Thursday, March 13 2014
You’re not rewarded for getting through a level without dying, but you’ll strive for it nonetheless purely for aesthetic reasons. Failure just isn’t graceful.
Friday, March 7 2014
Everything that’s good about Thief comes with a qualification.
Monday, February 24 2014
It’s as if the pair at Necrophone Games threw the entirety of their geeky lives into a blender, made cookies from it, and then used those cookies as action figures in a spy game.
Wednesday, January 29 2014
Nidhogg is an exhausting game, and your sigh of relief at the end of every match is rewarding regardless of whether you win or lose.
Sunday, December 15 2013
Teslagrad is a game with a simple concept and a masterful execution.
Friday, April 18 2014
Device 6 does a wonderful job conveying the physical layout of an environment, but does a relatively poor job conveying the unique characteristics of a location.
Friday, April 11 2014
The template of Dark Souls is more sustainable in the long run as an action/horror franchise.
Friday, April 4 2014
The first episode of the second season of The Walking Dead felt like a statement that this season wasn’t beholden to the past. Episode 2 turns this season into one too afraid of change to properly move on.
Friday, March 28 2014
The levels in Brothers are specifically designed to convey the story of travel.
Friday, March 21 2014
It’s easy to be great when no one expects anything. It’s harder to live up to greatness mired in nostalgia.