Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Tuesday, July 29 2014
Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world.
Monday, May 26 2014
The type of puzzle you specialize in solving says a lot about you as a person.
Tuesday, March 25 2014
I Have No Mouth and I Must Scream argues that there's no such thing as a true villain, just people who have been wronged and have the power to exact revenge.
Sunday, January 26 2014
Players can approach a game however they wish, but a developer has a responsibility to provide some sort of guidance through their virtual world.
Monday, November 18 2013
This game revels in watching Batman struggle, throwing villain after villain and crime after crime in his way, trying to overwhelm him, trying to break him -- and it almost does.
Tuesday, September 2 2014
The game earns a trust that allows you to let go of your worries and to just let the mood wash over you, vagaries and all.
Monday, August 18 2014
Orbital Gear is missing an important label that would allow me to forgive its flaws: the "Early Access" label.
Friday, August 1 2014
OlliOlli doesn't care about conforming, it doesn't care about its peers, and it doesn't care what you think of it. All it cares about is landing that trick.
Thursday, July 10 2014
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles.
Monday, June 2 2014
Bound by Flame borders on goodness.
Friday, September 19 2014
In this case, cheating isn’t just an admission of defeat to the game, it’s an admission of defeat for the characters as well. And I can’t bring myself to make them lose.
Friday, September 5 2014
MIND is a clever, beautiful, well designed game that sadly seems to hate itself for being clever, beautiful, and well designed.
Friday, August 22 2014
You’re not just interacting with a particular font, but everything that contributed to the history of that font as well.
Thursday, August 14 2014
To fall off-screen is to cease to exist. Off-screen is death, and an auto-scrolling screen is Death on a mission.
Friday, August 8 2014
Tower of Fortune has been an enlightening reminder of what “random chance” really means.