Nick Dinicola

Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.

Columns // 41 Articles
Reviews // 139 Articles
Blogs // 395 Articles
//Columns

'Assassin’s Creed - Syndicate': Power Abhors a Vacuum | 19 Jul 2017 // 10:00 PM

Assassin's Creed: Syndicate's politics are painted with broad strokes, but in these times of absurd politics, those broad strokes become pointed commentary.

We Write Our Own Ends: Emergent Endings in Gaming | 17 May 2017 // 5:30 AM

There’s no such thing as a premature ending for a video game. There’s only your ending.

//Reviews

'Event[0]' Is a Fresh Take on the AI Story | 15 Dec 2016 // 4:10 AM

Event[0] uses the fundamental awkwardness of talking with an AI to dramatic effect.

'Ballistick': Looking for the Most Efficient Kill | 23 Nov 2016 // 3:00 AM

The stick figure killer never looks badass, but you'll feel like a badass playing him, and that’s a much more impressive accomplishment.

//Blogs

The All Too Prescient Assassin in 'Assassin's Creed: Syndicate' | 9 Aug 2017 // 6:30 AM

The world has reached a point where clichéd cartoon depictions of authoritarianism feel like pointed political commentary. When you're living a cliché, those clichés seem less cliché. It’s fucking weird.

The Moving Pixels Podcast Prepares for 'Titanfall 2' | 7 Aug 2017 // 3:03 AM

This week on the Moving Pixels podcast we discuss the mechs, robots, and AI of Titanfall 2.

//Mixed media
//Blogs

'Hopscotch' is Anchored in Walter Matthau's Playful, Irascible Personality

// Short Ends and Leader

"With his novel, Hopscotch, Brian Garfield challenged himself to write a suspenseful spy tale in which nobody gets killed.

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