Nick Dinicola

Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.

Columns // 34 Articles
Reviews // 132 Articles
Blogs // 339 Articles
//Columns

The Dark Side of Pacifism in 'Undertale' | 14 Mar 2016 // 10:30 PM

What does mercy mean to someone who hates herself? How can pacifism combat depression? How does euthanasia fit into Undertale's moral code?

Should Hideo Kojima Just Go Make a Movie, Already? | 27 Jan 2016 // 9:30 PM

In Metal Gear Solid V: The Phantom Pain, Kojima uses the language of cinema in ways that are only possible in a virtual game.

//Reviews

'Dying Light: The Following', or in Other Words, 'Dying Light 1.5' | 3 Mar 2016 // 3:24 AM

The Following brings the series forward one big step, only to take a similar step back, ending right where it began, which was already a pretty good place to be.

'The Witness': Puzzles Are Teachers, Puzzles Are Bullies | 10 Feb 2016 // 3:00 AM

The Witness is the most pleasant and educational descent/ascent into madness you’ll ever experience.

//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like | 29 Apr 2016 // 3:14 AM

SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

'Tower of Fortune 3' Trades Fun for Financial Burden | 22 Apr 2016 // 3:11 AM

Tower of Fortune 3, unlike its predecessors, feels like a Vegas slot machine.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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