Nick Dinicola

Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.

Columns // 37 Articles
Reviews // 136 Articles
Blogs // 360 Articles
//Columns

'Inside' the Lie of Ambiguity | 19 Sep 2016 // 9:30 PM

Inside is too literal to be expressionistic, but too vague to be a narrative. It's so ambiguous that it fails to be anything.

What Defines an "Old School" JRPG? | 27 Jul 2016 // 10:00 PM

There’s a common assumption that a story starring kids is also for kids, and that a kid’s story is inherently less complex, less nuanced, and simply lesser in quality.

//Reviews

'Ohklos' Combines the Humorous Abstraction of 16-bit Games with the Slickness of a Modern Game | 8 Sep 2016 // 3:16 AM

Ohklos could pass any elevator pitch, but it never grows beyond that elevator pitch.

'Lost Sea' Wants to Be a Casual Roguelike | 26 Jul 2016 // 3:00 AM

Lost Sea is a fun low-impact experience until it remembers that it's a roguelike and rains down swift unmerciful death.

//Blogs

In Defense of the Infinite Universe in 'No Man's Sky' | 23 Sep 2016 // 3:49 AM

The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.

Action Games Should Go a Little Easy on Us | 16 Sep 2016 // 3:37 AM

The best action games go above and beyond their mechanics.

//Mixed media
//Blogs

In Defense of the Infinite Universe in 'No Man's Sky'

// Moving Pixels

"The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.

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