Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Monday, May 26 2014
The type of puzzle you specialize in solving says a lot about you as a person.
Tuesday, March 25 2014
I Have No Mouth and I Must Scream argues that there's no such thing as a true villain, just people who have been wronged and have the power to exact revenge.
Sunday, January 26 2014
Players can approach a game however they wish, but a developer has a responsibility to provide some sort of guidance through their virtual world.
Monday, November 18 2013
This game revels in watching Batman struggle, throwing villain after villain and crime after crime in his way, trying to overwhelm him, trying to break him -- and it almost does.
Wednesday, September 18 2013
Which has the better ending? Assassin’s Creed 3 vs. Gears of War 3 vs. God of War 3 vs. Halo 3 vs. Mass Effect 3 vs. Modern Warfare 3.
Thursday, July 10 2014
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles.
Monday, June 2 2014
Bound by Flame borders on goodness.
Thursday, May 22 2014
Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.
Friday, May 16 2014
Child of Light is not the epic storybook poem that it thinks it is.
Thursday, May 1 2014
Titanfall doesn't revolutionize the online shooter genre, but it is the evolution you've been waiting for.
Friday, July 25 2014
Is story so tangential to the gaming experience that even a self-professed story-lover can play an entire game and not glean a single plot point from it all?
Friday, July 18 2014
Is nostalgia an excuse for bad design? Is it even bad design if it's done on purpose to evoke nostalgia?
Friday, July 11 2014
The kinds of choices that force us to define what we value and how a game is about what we value are best implemented at the end of that game.
Friday, June 27 2014
Episode four of The Wolf Among Us feels mostly unnecessary. Maybe this is a sign that Telltale should mix up their episodic structure some more.
Friday, June 20 2014
Playing Hack RUN is like living Watch Dogs.