Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Tuesday, February 17 2015
Assassin's Creed: Unity highlights the difficulty of influencing social change from the shadows.
Monday, December 1 2014
When knowledge falls outside of that which is found on the Internet, it falls outside of modern understanding. Thus, games like these, which fall outside of the norm, become intensely compelling.
Tuesday, September 23 2014
Watch Dog's protagonist is a cliché that never grows beyond cliché.
Tuesday, July 29 2014
Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world.
Monday, May 26 2014
The type of puzzle you specialize in solving says a lot about you as a person.
Friday, February 20 2015
The zombies here aren't monsters, they're just another kind of terrorist.
Tuesday, January 27 2015
Oddly enough, a remake of the original game, Resident Evil HD Remaster, actually feels like the next big evolutionary leap for the series.
Friday, December 5 2014
This War of Mine is a great game about survival, hope, loss, despair, companionship... but oddly enough not about war.
Friday, November 21 2014
Never Alone feels like an old Discovery channel special in game form.
Wednesday, November 19 2014
Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that.
Friday, February 20 2015
Constant momentum in games like Alien: Isolation means I'm always engaged as a player, but that engagement comes at the cost of fear.
Friday, February 13 2015
Our frame of reference for talking about games often lags behind the reality of their development.
Friday, February 6 2015
In this mansion, even when you're fine, you still feel like you’re dying.
Friday, January 30 2015
Give a person lots of options and picking just one becomes difficult. Remove some options and the choice becomes easier.
Friday, January 23 2015
Far Cry 4 looks and plays like a shooter, but it doesn't feel like a shooter. It is really about my quest for collectibles and the chaos that erupts along the way.