Scott Juster is a writer from the San Francisco Bay Area. He has an academic background in history and is interested in video game design and the medium’s cultural significance. In addition to his work on PopMatters, he writes and creates podcasts about video games at http://www.experiencepoints.net/.
Sunday, June 23 2013
Blade Wolf isn't the sharpest cyborg in the drawer.
Tuesday, February 26 2013
Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.
Sunday, October 21 2012
Should you play Hell Yeah!? It has undead rabbits, slick bullet-hell action, and hilarious gags so I'd say...definitely!
Thursday, August 23 2012
Papo & Yo's mixture of magical realism, poignant metaphors, and platforming challenges make it an outstanding achievement in video game storytelling.
Thursday, August 9 2012
Part racing game, part arcade challenge, and part sensory experience, Dyad is a game comprised of odd couples.
Thursday, November 13 2014
The thing that attracts me to Bayonetta 2 is that it’s the closest thing to a Beyoncé concert that I’ve ever played.
Thursday, October 30 2014
Horror is probably one of the toughest genres to pull off in video games, partly because of traditional video game conventions.
Thursday, October 16 2014
Who knew that golden, verdant fields of wildflowers and ancient gods of unspeakable evil were so complementary?
Thursday, October 2 2014
P.T. is scary because it It keeps you vulnerable, it keeps you guessing, and it keeps you reliant on other people.
Thursday, September 18 2014
The types of decisions I made at the end of season two were heartfelt ones, but they’re not practical and they’re not the kinds of decisions that keep people alive.