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Scott Juster

Scott Juster is a writer from the San Francisco Bay Area.  He has an academic background in history and is interested in video game design and the medium’s cultural significance.  In addition to his work on PopMatters, he writes and creates podcasts about video games at http://www.experiencepoints.net/.


Reviews

Sunday, June 23 2013

Metal Gear Rising: Revengeance: Blade Wolf

Blade Wolf isn't the sharpest cyborg in the drawer.


Tuesday, February 26 2013

Metal Gear Rising: Revengeance

Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.


Sunday, October 21 2012

Hell Yeah! Wrath of the Dead Rabbit

Should you play Hell Yeah!? It has undead rabbits, slick bullet-hell action, and hilarious gags so I'd say...definitely!


Thursday, August 23 2012

'Papo & Yo' Never Loses Sight of Its Central Metaphor

Papo & Yo's mixture of magical realism, poignant metaphors, and platforming challenges make it an outstanding achievement in video game storytelling.


Thursday, August 9 2012

'Dyad' Pairs Seemingly Contradictory Elements

Part racing game, part arcade challenge, and part sensory experience, Dyad is a game comprised of odd couples.


Starhawk [4.Jun.12]
Awesomenauts [21.May.12]
Sonic CD [29.Jan.12]
Limbo [9.Aug.11]

Blogs

Thursday, July 10 2014

Video Games and the House on Loon Lake

Public radio, abandoned houses, and the search for mystery in video games.


Thursday, June 26 2014

Chaos and Control in 'Mario Kart 8'

The latest Mario Kart expands its mixture of interventionism and indifference beyond the tracks.


Thursday, June 12 2014

E3 Excuses

I find myself paying attention to E3 every year, even though I probably shouldn’t.


Thursday, May 29 2014

The Illusion of Control in 'Transistor'

Who’s in charge in Transistor? Maybe nobody.


Thursday, May 15 2014

Feeling Lost in 'Miasmata'

Miasmata offers what has become a rare experience in both video games and the real world: the feeling of being utterly lost.


Touring 'Metal Gear Solid: Ground Zeroes' (Moving Pixels) [24.Apr.14]
Confronting the Banal in 'Broken Age' (Moving Pixels) [3.Apr.14]
The 'Titanfall' Participation Trophy (Moving Pixels) [20.Mar.14]
Television HUD Creep (Moving Pixels) [6.Mar.14]
From Sochi to 'Spelunky' (Moving Pixels) [20.Feb.14]
Nintendo and the Wario Approach (Moving Pixels) [6.Feb.14]
Living with the Second Screen (Moving Pixels) [23.Jan.14]
2013 Game of the Year Honorable Mentions (Moving Pixels) [9.Jan.14]
The Spirit of 'Call of Duty' (Moving Pixels) [14.Nov.13]
Disappointing Discoveries in 'The Cave' (Moving Pixels) [17.Oct.13]
Learning from 'Gone Home' (Moving Pixels) [3.Oct.13]
Back to Basics (Moving Pixels) [19.Sep.13]
Enjoying the Social Death (Moving Pixels) [5.Sep.13]
'Spelunky,' Roguelikes, and the Good Death (Moving Pixels) [21.Aug.13]
'Sword & Sworcery' Revisited (Moving Pixels) [7.Aug.13]
Good Sci-Fi in 'The Swapper' (Moving Pixels) [24.Jul.13]
The Nuts and Bolts of Play (Moving Pixels) [26.Jun.13]
Postcards from 'Proteus' (Moving Pixels) [12.Jun.13]
The Secret Meta-story of 'Curiosity' (Moving Pixels) [15.May.13]
Survival as Facade in 'Tomb Raider' (Moving Pixels) [17.Apr.13]
Capturing the Next Generation (Moving Pixels) [6.Mar.13]
Interacting With Virtual Guns (Moving Pixels) [20.Feb.13]
Finding Value in 'The Unfinished Swan' (Moving Pixels) [12.Dec.12]
Spatial and Social Realism in 'Dishonored' (Moving Pixels) [14.Nov.12]
Unconventionally Creepy Games (Moving Pixels) [31.Oct.12]
Relearning Patience (Moving Pixels) [17.Oct.12]
Kids, Monsters, and Metaphors (Moving Pixels) [19.Sep.12]
Rediscovering JRPGs (Moving Pixels) [5.Sep.12]
'Demon's Souls' Debrief (Moving Pixels) [22.Aug.12]
Missing the Point in 'Metroid: Other M' (Moving Pixels) [8.Aug.12]
Playing for Posterity (Moving Pixels) [11.Jul.12]
The Organic Feel of 'Botanicula' (Moving Pixels) [13.Jun.12]
E3 2012: Notes from Day 3 (Moving Pixels) [8.Jun.12]
E3 2012: Notes from Day 2 (Moving Pixels) [7.Jun.12]
E3 2012: Notes from Day 1 (Moving Pixels) [6.Jun.12]
Multiplayer Memories in 'Demon's Souls' (Moving Pixels) [16.May.12]
A Segmented Sky (Moving Pixels) [2.May.12]
In Support of Director's Cuts (Moving Pixels) [4.Apr.12]
Portable Gaming's Siren Song (Moving Pixels) [7.Mar.12]
Faith vs. Sonic (Moving Pixels) [8.Feb.12]
Strategy, Tactics, and Turnovers (Moving Pixels) [25.Jan.12]
In Search of the 'Skyward Sword' Audience (Moving Pixels) [11.Jan.12]
Shigeru Miyamoto's Working Retirement (Moving Pixels) [14.Dec.11]
Brave Design in 'Ico' (Moving Pixels) [30.Nov.11]
In Defense of Spoiler Warnings (Moving Pixels) [24.Aug.11]
Getting to Know Zelda (Moving Pixels) [11.Aug.11]
Youth in the Age of 'Mortal Kombat' (Moving Pixels) [27.Jul.11]
My Reconciliation with 'Uncharted' (Moving Pixels) [13.Jul.11]
Kratos and the Camera (Moving Pixels) [16.Jun.11]
The Seriously Absurd Case of 'Vanquish' (Moving Pixels) [2.Jun.11]
'Lugaru HD': Going in Blind (Moving Pixels) [5.May.11]
Puzzling Messages in 'Picross 3D' (Moving Pixels) [21.Apr.11]
Mobile Gaming Safari (Moving Pixels) [6.Apr.11]
Grasping 'Inside a Star-filled Sky' (Moving Pixels) [24.Mar.11]
Nested Design in 'Stacking' (Moving Pixels) [9.Mar.11]
Owning 'BioShock 2' (Moving Pixels) [13.Jan.11]
Finding Humanity in 'Machinarium' (Moving Pixels) [15.Dec.10]
Considering the Super Mario Canon (Moving Pixels) [4.Nov.10]
Dusty Pixels and Patchwork Stories (Moving Pixels) [21.Oct.10]
Playing the Fool (Moving Pixels) [22.Sep.10]
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