Scott Juster is a writer from the San Francisco Bay Area. He has an academic background in history and is interested in video game design and the medium’s cultural significance. In addition to his work on PopMatters, he writes and creates podcasts about video games at http://www.experiencepoints.net/.
Sunday, June 23 2013
Blade Wolf isn't the sharpest cyborg in the drawer.
Tuesday, February 26 2013
Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.
Sunday, October 21 2012
Should you play Hell Yeah!? It has undead rabbits, slick bullet-hell action, and hilarious gags so I'd say...definitely!
Thursday, August 23 2012
Papo & Yo's mixture of magical realism, poignant metaphors, and platforming challenges make it an outstanding achievement in video game storytelling.
Thursday, August 9 2012
Part racing game, part arcade challenge, and part sensory experience, Dyad is a game comprised of odd couples.
Thursday, November 14 2013
Tradition? Necessity? Philosophy? What keeps the Call of Duty campaign going?
Thursday, October 31 2013
My annual return to television ad exposure suggests I'm either hopelessly out of touch or that the gaming industry has spiraled off into some kind of focus group tested madness. It's probably both.
Thursday, October 17 2013
Bad game ports never died, they just change platforms.
Thursday, October 3 2013
Gone Home doesn't set out to preach, but it offers some valuable lessons for how to create a memorable game.
Thursday, September 19 2013
In the midst of mashups and kitchen-sink design, it's refreshing to play games that return to their mechanical and philosophical roots.