Call for Feature Essays About Any Aspect of Popular Culture, Present or Past

Jorge Albor


Thursday, April 12 2012


Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.

Thursday, February 23 2012

'The Darkness II' Is Easily the Most Wordy Shooter on the Market

Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.

Thursday, January 5 2012

Professor Layton and the Last Specter

Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.

Monday, November 21 2011

Crimson Alliance

Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.

Tuesday, October 4 2011

Magic The Gathering: Duels of the Planeswalkers 2012: Ascend into Darkness

Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.


Thursday, April 10 2014

Learning from 'League of Legends' "URF" Mode

Experimenting with broken design lets you examine the ways small changes could have profound effects on play. We are all better for having played an unbalanced version of a well designed game.

Thursday, March 27 2014

'Journey' As Ritual

An entire year has passed since I last played Journey, but the weathered ruins and scattered tombstones seem instantly familiar. I have come to this place as a pilgrim, transforming play into ritual.

Thursday, March 13 2014

Moral Perspectives in 'The Walking Dead'

Make no mistake, this is not a coming of age story. There is no moral truth to be had here, only complex, ever shifting moral perspectives to grapple with.

Thursday, February 27 2014

The Horror of 'The Wolf Among Us: Smoke & Mirrors'

Smoke & Mirrors is a strange play experience: not particularly interesting mechanically and certainly not fun, but nevertheless unique and entrancing.

Thursday, February 13 2014

The Politics of 'Netrunner'

As the card pool grows, opportunities for tidbits of political commentary grows. The cards act as interactive political cartoons, artistically and mechanically

'Hearthstone' and Accessibility (Moving Pixels) [30.Jan.14]
Systems and Activism in 'Papers, Please' (Moving Pixels) [16.Jan.14]
Labor Relations and 'League of Legends' (Moving Pixels) [19.Dec.13]
Asymmetry and 'Netrunner' (Moving Pixels) [21.Nov.13]
Playing Detective in 'The Wolf Among Us' (Moving Pixels) [24.Oct.13]
Shooters Aren't Built for War (Moving Pixels) [10.Oct.13]
The Tedium of War in 'A Few Acres of Snow' (Moving Pixels) [12.Sep.13]
The Making of Family in 'Gone Home' (Moving Pixels) [28.Aug.13]
Small and Serious Games (Moving Pixels) [14.Aug.13]
The Mystery of 77 Days (Moving Pixels) [31.Jul.13]
Exploring Fatherhood in Games (Moving Pixels) [17.Jul.13]
Ethical Decision Making in 'Quandary' (Moving Pixels) [5.Jun.13]
The Creation of Need for Next-Gen Consoles (Moving Pixels) [22.May.13]
Why the Small Stuff Matters (Moving Pixels) [24.Apr.13]
Change and Literacy in 'League of Legends' (Moving Pixels) [10.Apr.13]
Finding a Place for Impact Games (Moving Pixels) [27.Mar.13]
'Legendary' and Deck Building Games (Moving Pixels) [27.Feb.13]
'Dead Space 3' and Co-op Horror (Moving Pixels) [13.Feb.13]
Permadeath Pokémon and Flexible Systems (Moving Pixels) [30.Jan.13]
'Black Ops 2' and American Fears (Moving Pixels) [5.Dec.12]
'iBeg': An Interview with Chris Worboys (Moving Pixels) [24.Oct.12]
Transformation and 'Papo & Yo' (Moving Pixels) [10.Oct.12]
'Borderlands 2' and the Art of Support (Moving Pixels) [26.Sep.12]
Death and Meaning in 'The Walking Dead' (Moving Pixels) [12.Sep.12]
'Unmanned' and the Rhetoric of Division (Moving Pixels) [29.Aug.12]
The Extremes of Human Systems (Moving Pixels) [15.Aug.12]
Community Building through Movie Tie-Ins (Moving Pixels) [20.Jun.12]
'Natural Selection' Evolved (Moving Pixels) [6.Jun.12]
In Support of Supports (Moving Pixels) [23.May.12]
MMOs and Limited Innovation (Moving Pixels) [9.May.12]
Playing the "Powerless" (Moving Pixels) [25.Apr.12]
The False Dichotomies of 'Mass Effect' (Moving Pixels) [28.Mar.12]
Contemplative Solitude in Games (Moving Pixels) [14.Mar.12]
Homeostasis and the Asshole (Moving Pixels) [29.Feb.12]
Gated Learning in 'Rayman Origins' (Moving Pixels) [1.Feb.12]
'Endeavor' and the Economics of Slavery (Moving Pixels) [18.Jan.12]
The Logic and Illogic of 'Skyrim' (Moving Pixels) [7.Dec.11]
A Venue for Spectacle (Moving Pixels) [9.Nov.11]
A 'League of Legends' Balancing Act (Moving Pixels) [12.Oct.11]
No Glory for Gears (Moving Pixels) [28.Sep.11]
Assessing Digital Diseases (Moving Pixels) [14.Sep.11]
Exploring Death in 'The End' (Moving Pixels) [31.Aug.11]
Divine Responsibility in 'From Dust' (Moving Pixels) [4.Aug.11]
Prepping the 3D Audience (Moving Pixels) [21.Jul.11]
'Tiny Tower' Ethics (Moving Pixels) [7.Jul.11]
Mastering the Tragedy of the Commons (Moving Pixels) [22.Jun.11]
Digital Relief: An Interview with GameSave (Moving Pixels) [25.May.11]
Categorizing Video Game Reboots (Moving Pixels) [12.May.11]
Chell and Portal 2's Rat Man (Moving Pixels) [28.Apr.11]
Mastering Systems of Emotion (Moving Pixels) [14.Apr.11]
Overcoming the 'Fate of the World' (Moving Pixels) [31.Mar.11]
The Fate of Documentary Games (Moving Pixels) [16.Mar.11]
Vengeance at Play (Moving Pixels) [17.Feb.11]
'Amnesia' and the Topography of Fear (Moving Pixels) [6.Jan.11]
Civic Education on a Spaceship (Moving Pixels) [9.Dec.10]
Finding Room to Learn in Video Games (Moving Pixels) [11.Nov.10]
Exploring Confined Spaces (Moving Pixels) [13.Oct.10]
Photo Opportunities in Video Games (Moving Pixels) [29.Sep.10]
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