Thursday, April 12 2012
Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.
Thursday, February 23 2012
Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.
Thursday, January 5 2012
Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.
Monday, November 21 2011
Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.
Tuesday, October 4 2011
Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.
Friday, September 12 2014
Year Walk tells a story that comes alive in its telling, that grows up around the player, out of its display box, and into a forest.
Thursday, August 28 2014
The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?
Thursday, August 14 2014
Balance is a design concept that sits upon the shifting sands of player perception and behavior.
Thursday, July 31 2014
Some players think it’s the worst yet. Lead designer Nick Davidson thinks quite the opposite. In a strange way, they are both right.
Thursday, July 17 2014
“People like us get forgotten all the time… When we suffer, we do it in silence. And the world likes it that way.” -- Nerissa