Jorge Albor is a writer from the San Francisco Bay Area. His academic background includes international politics and social impact games. In addition to his work on PopMatters, he writes and creates podcasts about video games at http://www.experiencepoints.net/.
Warp | 12 Apr 2012 // 5:00 PM
Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.
'The Darkness II' Is Easily the Most Wordy Shooter on the Market | 23 Feb 2012 // 4:00 PM
Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.
Professor Layton and the Last Specter | 5 Jan 2012 // 4:00 PM
Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.
Crimson Alliance | 21 Nov 2011 // 4:00 PM
Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.
Magic The Gathering: Duels of the Planeswalkers 2012: Ascend into Darkness | 4 Oct 2011 // 5:00 PM
Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.
The Bric-a-Brac of Games | 25 Aug 2016 // 3:00 AM
In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.
Complications in the 'League of Legends' Challenger Series | 11 Aug 2016 // 2:59 AM
Something has to change for League of Legends, and it just so happens that any major decision will have long term consequences not just for LoL eSports, but for eSports as a whole.
I Don't Get 'Pokémon Go' | 28 Jul 2016 // 3:31 AM
I’ve never felt more out of touch.
'Dark Souls', Bicycles, and Level Design | 14 Jul 2016 // 3:57 AM
How well could you draw a map of your favorite video game level?
'Overwatch' and Anger Issues | 30 Jun 2016 // 3:03 AM
I get angry in Overwatch not because I hate to lose, but because most of the time when I do lose, I can see so clearly how the loss could have been avoided.