Thursday, April 12 2012
Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.
Thursday, February 23 2012
Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.
Thursday, January 5 2012
Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.
Monday, November 21 2011
Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.
Tuesday, October 4 2011
Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.
Thursday, April 10 2014
Experimenting with broken design lets you examine the ways small changes could have profound effects on play. We are all better for having played an unbalanced version of a well designed game.
Thursday, March 27 2014
An entire year has passed since I last played Journey, but the weathered ruins and scattered tombstones seem instantly familiar. I have come to this place as a pilgrim, transforming play into ritual.
Thursday, March 13 2014
Make no mistake, this is not a coming of age story. There is no moral truth to be had here, only complex, ever shifting moral perspectives to grapple with.
Thursday, February 27 2014
Smoke & Mirrors is a strange play experience: not particularly interesting mechanically and certainly not fun, but nevertheless unique and entrancing.
Thursday, February 13 2014
As the card pool grows, opportunities for tidbits of political commentary grows. The cards act as interactive political cartoons, artistically and mechanically