Call for Essays About Any Aspect of Popular Culture, Present or Past

Jorge Albor

Reviews

Thursday, April 12 2012

Warp

Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.


Thursday, February 23 2012

'The Darkness II' Is Easily the Most Wordy Shooter on the Market

Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.


Thursday, January 5 2012

Professor Layton and the Last Specter

Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.


Monday, November 21 2011

Crimson Alliance

Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.


Tuesday, October 4 2011

Magic The Gathering: Duels of the Planeswalkers 2012: Ascend into Darkness

Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.


Blogs

Thursday, October 9 2014

Getting Physical with Board Games

It’s easy to underplay the “board” part of a board game as merely serving as the boundaries of a game rather than as a fundamental part of a game's design.


Thursday, September 25 2014

Exploring the Loot Cave of 'Destiny'

Between the four of us shooting into the mouth of this cave there is an unspoken agreement.


Friday, September 12 2014

Living Folklore in 'Year Walk'

Year Walk tells a story that comes alive in its telling, that grows up around the player, out of its display box, and into a forest.


Thursday, August 28 2014

The Roar of a 'League of Legends' Crowd

The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?


Thursday, August 14 2014

Understanding "OP" in 'League of Legends'

Balance is a design concept that sits upon the shifting sands of player perception and behavior.


The Trap of 'Magic 2015' (Moving Pixels) [31.Jul.14]
Victimhood and 'The Wolf Among Us' (Moving Pixels) [17.Jul.14]
Losing to Win in 'Netrunner' (Moving Pixels) [22.May.14]
'Locke' and the Cinematic Game (Moving Pixels) [8.May.14]
'Journey' As Ritual (Moving Pixels) [27.Mar.14]
Moral Perspectives in 'The Walking Dead' (Moving Pixels) [13.Mar.14]
The Politics of 'Netrunner' (Moving Pixels) [13.Feb.14]
'Hearthstone' and Accessibility (Moving Pixels) [30.Jan.14]
Systems and Activism in 'Papers, Please' (Moving Pixels) [16.Jan.14]
Labor Relations and 'League of Legends' (Moving Pixels) [19.Dec.13]
Asymmetry and 'Netrunner' (Moving Pixels) [21.Nov.13]
Playing Detective in 'The Wolf Among Us' (Moving Pixels) [24.Oct.13]
Shooters Aren't Built for War (Moving Pixels) [10.Oct.13]
The Tedium of War in 'A Few Acres of Snow' (Moving Pixels) [12.Sep.13]
The Making of Family in 'Gone Home' (Moving Pixels) [28.Aug.13]
Small and Serious Games (Moving Pixels) [14.Aug.13]
The Mystery of 77 Days (Moving Pixels) [31.Jul.13]
Exploring Fatherhood in Games (Moving Pixels) [17.Jul.13]
Ethical Decision Making in 'Quandary' (Moving Pixels) [5.Jun.13]
The Creation of Need for Next-Gen Consoles (Moving Pixels) [22.May.13]
Why the Small Stuff Matters (Moving Pixels) [24.Apr.13]
Change and Literacy in 'League of Legends' (Moving Pixels) [10.Apr.13]
Finding a Place for Impact Games (Moving Pixels) [27.Mar.13]
'Legendary' and Deck Building Games (Moving Pixels) [27.Feb.13]
'Dead Space 3' and Co-op Horror (Moving Pixels) [13.Feb.13]
Permadeath Pokémon and Flexible Systems (Moving Pixels) [30.Jan.13]
'Black Ops 2' and American Fears (Moving Pixels) [5.Dec.12]
'iBeg': An Interview with Chris Worboys (Moving Pixels) [24.Oct.12]
Transformation and 'Papo & Yo' (Moving Pixels) [10.Oct.12]
'Borderlands 2' and the Art of Support (Moving Pixels) [26.Sep.12]
Death and Meaning in 'The Walking Dead' (Moving Pixels) [12.Sep.12]
'Unmanned' and the Rhetoric of Division (Moving Pixels) [29.Aug.12]
The Extremes of Human Systems (Moving Pixels) [15.Aug.12]
Community Building through Movie Tie-Ins (Moving Pixels) [20.Jun.12]
'Natural Selection' Evolved (Moving Pixels) [6.Jun.12]
In Support of Supports (Moving Pixels) [23.May.12]
MMOs and Limited Innovation (Moving Pixels) [9.May.12]
Playing the "Powerless" (Moving Pixels) [25.Apr.12]
The False Dichotomies of 'Mass Effect' (Moving Pixels) [28.Mar.12]
Contemplative Solitude in Games (Moving Pixels) [14.Mar.12]
Homeostasis and the Asshole (Moving Pixels) [29.Feb.12]
Gated Learning in 'Rayman Origins' (Moving Pixels) [1.Feb.12]
'Endeavor' and the Economics of Slavery (Moving Pixels) [18.Jan.12]
The Logic and Illogic of 'Skyrim' (Moving Pixels) [7.Dec.11]
A Venue for Spectacle (Moving Pixels) [9.Nov.11]
A 'League of Legends' Balancing Act (Moving Pixels) [12.Oct.11]
No Glory for Gears (Moving Pixels) [28.Sep.11]
Assessing Digital Diseases (Moving Pixels) [14.Sep.11]
Exploring Death in 'The End' (Moving Pixels) [31.Aug.11]
Divine Responsibility in 'From Dust' (Moving Pixels) [4.Aug.11]
Prepping the 3D Audience (Moving Pixels) [21.Jul.11]
'Tiny Tower' Ethics (Moving Pixels) [7.Jul.11]
Mastering the Tragedy of the Commons (Moving Pixels) [22.Jun.11]
Digital Relief: An Interview with GameSave (Moving Pixels) [25.May.11]
Categorizing Video Game Reboots (Moving Pixels) [12.May.11]
Chell and Portal 2's Rat Man (Moving Pixels) [28.Apr.11]
Mastering Systems of Emotion (Moving Pixels) [14.Apr.11]
Overcoming the 'Fate of the World' (Moving Pixels) [31.Mar.11]
The Fate of Documentary Games (Moving Pixels) [16.Mar.11]
Vengeance at Play (Moving Pixels) [17.Feb.11]
'Amnesia' and the Topography of Fear (Moving Pixels) [6.Jan.11]
Civic Education on a Spaceship (Moving Pixels) [9.Dec.10]
Finding Room to Learn in Video Games (Moving Pixels) [11.Nov.10]
Exploring Confined Spaces (Moving Pixels) [13.Oct.10]
Photo Opportunities in Video Games (Moving Pixels) [29.Sep.10]
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