Thursday, April 12 2012
Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.
Thursday, February 23 2012
Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.
Thursday, January 5 2012
Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.
Monday, November 21 2011
Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.
Tuesday, October 4 2011
Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.
Thursday, October 9 2014
It’s easy to underplay the “board” part of a board game as merely serving as the boundaries of a game rather than as a fundamental part of a game's design.
Thursday, September 25 2014
Between the four of us shooting into the mouth of this cave there is an unspoken agreement.
Friday, September 12 2014
Year Walk tells a story that comes alive in its telling, that grows up around the player, out of its display box, and into a forest.
Thursday, August 28 2014
The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?
Thursday, August 14 2014
Balance is a design concept that sits upon the shifting sands of player perception and behavior.