Thursday, April 12 2012
Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.
Thursday, February 23 2012
Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.
Thursday, January 5 2012
Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.
Monday, November 21 2011
Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.
Tuesday, October 4 2011
Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.
Thursday, December 18 2014
Amid the game’s palatial estates and ancient ruins, I found a story that hit much more close to home than I expected. With remarkable subtlety, the world of Dragon Age creates a personalized experience of race.
Thursday, December 4 2014
From fan fiction to theorycrafting, sharing in the spectacle of a film or game’s release is a great opportunity to engage with art, even before release.
Thursday, November 20 2014
By addressing real world themes too cautiously, Advanced Warfare wastes an opportunity and subverts one of the few positive narrative trends established in the Call of Duty franchise as a whole.
Thursday, November 6 2014
This past year’s slate of films is another opportunity to consider cinema with an eye towards game design.
Thursday, October 23 2014
P.T. and The Shining engender obsession not by chance, not by contrivance, but by carefully and expertly placing the building blocks for our own self-constructed labyrinth, our playful search for meaning in art.