Jorge Albor is a writer from the San Francisco Bay Area. His academic background includes international politics and social impact games. In addition to his work on PopMatters, he writes and creates podcasts about video games at http://www.experiencepoints.net/.
Warp | 12 Apr 2012 // 4:00 PM
Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.
'The Darkness II' Is Easily the Most Wordy Shooter on the Market | 23 Feb 2012 // 3:00 PM
Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.
Professor Layton and the Last Specter | 5 Jan 2012 // 3:00 PM
Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.
Crimson Alliance | 21 Nov 2011 // 3:00 PM
Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.
Magic The Gathering: Duels of the Planeswalkers 2012: Ascend into Darkness | 4 Oct 2011 // 4:00 PM
Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.
Personal Identity and Gaming in Today's Political Landscape | 1 Dec 2016 // 2:00 AM
Video games have made me used to inhabiting the skin of others. For many of us, this is one of the biggest reasons we play games.
Waiting for Sombra | 3 Nov 2016 // 2:20 AM
The trauma felt by the Sombra ARG participants is actually grounded in expectation of fairness.
The Anti-Zen of 'Thumper' | 20 Oct 2016 // 2:38 AM
There is no tranquility in the music, only menace.
Politics, Sports, and the 'League of Legends' World Championship | 11 Oct 2016 // 2:20 AM
The closer eSports comes to mirroring real world sports, the more we’ll see the truly political components of eSports.
The Bric-a-Brac of Games | 25 Aug 2016 // 2:00 AM
In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.