Mark Filipowich is a freelance journalist based out of London, Ontario. He has a Bachelor’s degree in English and psychology. He writes about video games, television, film and other areas of pop culture around the internet. You can read more of his work at big-tall-words.com
Tuesday, February 18 2014
Lightning Returns: Final Fantasy XIII is the Moulin Rouge of turn-based anime dress-up fighters.
Wednesday, January 8 2014
Savant – Ascent leaves me wanting more. There isn’t much to it, but nothing could be removed. For two dollars, it’s required playing.
Monday, October 28 2013
The game’s portrayal of women is particularly abysmal. Female characters, while in abundance, are sexualized and infantilized in the same breath.
Friday, October 4 2013
For those that love or even that want to understand more of the background machinery that goes into a hockey season, Franchise Hockey Manager 2014 delivers more than one could hope for.
Wednesday, August 28 2013
Hate Plus demonstrates some of the best virtues of video games in the way that it's structured as something to be explored with no clear starting point and as something that is completed only after a process of player exploration. In other words, it isn’t meant to be read cover to cover; it’s a process of discovery.
Tuesday, February 25 2014
Lightning Returns hits a rare sweet spot that recycles enough ideas and pushes them to such an extreme that it finds novelty in nostalgia. Its identity is its lack of identity.
Tuesday, February 11 2014
The "close-playing" brand of games criticism is a tough sell because it deals mostly with the abstract qualities of games. And that necessitate a subjective reading.
Tuesday, January 28 2014
The more basic a player’s interactions with a game, the more meaningful those interactions become. In a game distilled to just one or two kinds of interaction, everything has weight and significance.
Tuesday, December 10 2013
The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.
Tuesday, November 26 2013
Players don't belong on a pedestal. There are plenty enough reasons to limit video game interactivity.