Mark Filipowich is a freelance journalist based out of London, Ontario. He has a Bachelor’s degree in English and psychology. He writes about video games, television, film and other areas of pop culture around the internet. You can read more of his work at big-tall-words.com
Monday, October 28 2013
The game’s portrayal of women is particularly abysmal. Female characters, while in abundance, are sexualized and infantilized in the same breath.
Friday, October 4 2013
For those that love or even that want to understand more of the background machinery that goes into a hockey season, Franchise Hockey Manager 2014 delivers more than one could hope for.
Tuesday, August 27 2013
Hate Plus demonstrates some of the best virtues of video games in the way that it's structured as something to be explored with no clear starting point and as something that is completed only after a process of player exploration. In other words, it isn’t meant to be read cover to cover; it’s a process of discovery.
Tuesday, May 14 2013
Eador's design is functional, but flawed, and the troubling subtext can feel alienating. However, there aren’t many games that fill its niche, so it’s worth a look at the very least.
Sunday, March 10 2013
Shallow, boring, pointless, and forgettable. Also, there's punching.
Tuesday, December 10 2013
The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.
Tuesday, November 26 2013
Players don't belong on a pedestal. There are plenty enough reasons to limit video game interactivity.
Tuesday, November 12 2013
Agarest illustrates just how much fun it is to be the scrappy underdog in games without actually being the scrappy underdog. It’s striking how often games suggest that the power of the victim’s moral high ground is equitable to that of the conquistador’s rifle.
Tuesday, September 24 2013
What are developers striving to produce and what are audiences hoping to gain from games, their communication or their raw stimulation?
Monday, August 26 2013
More games deserve the kind of “death” that Final Fantasy has apparently had -- one where a dedicated effort is made to keep it available, preserved, and talked about.