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Mark Filipowich
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Mark Filipowich is a freelance journalist based out of London, Ontario. He has a Bachelor’s degree in English and psychology. He writes about video games, television, film and other areas of pop culture around the internet. You can read more of his work at big-tall-words.com


Reviews

Friday, May 30 2014

'Always Sometimes Monsters': Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.


Tuesday, March 25 2014

'Line of Defense Tactics' Feels Aloof

Line of Defense’s lack of ambition harms it in the end. It’s the gift card you give a distant cousin on their birthday. It’s the free coffee you get with an oil change, appreciated for what it is but quickly forgotten.


Tuesday, February 18 2014

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII is the Moulin Rouge of turn-based anime dress-up fighters.


Wednesday, January 8 2014

'Savant – Ascent': Everything in the World Wants to Kill You

Savant – Ascent leaves me wanting more. There isn’t much to it, but nothing could be removed. For two dollars, it’s required playing.


Monday, October 28 2013

Agarest: Generations of War

The game’s portrayal of women is particularly abysmal. Female characters, while in abundance, are sexualized and infantilized in the same breath.


Blogs

Tuesday, July 8 2014

Dressing Classy in 'League of Legends'

By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.


Tuesday, June 10 2014

A Cat in a Box: Procedural Storytelling in 'Always Sometimes Monsters'

It doesn’t matter if you play the light side or the dark side. People are still compelled to behave a certain way based on their circumstances, and individuality only really matters to the individual.


Tuesday, May 13 2014

Through the Looking Glass: Games and Curiosity

Games are driven by a curiosity over what’s in the next level, what’s in the next chest, or who the next boss will be.


Monday, April 28 2014

Making Fun of the Bullies in 'Broforce'

Broforce is silly, unhinged fun. It has fun with the over-the-top action of these movies, but it doesn’t have to carry their exclusionary aspects.


Wednesday, April 23 2014

Exploration and the 'Secrets of Raetikon'

Secrets of Raetikon doesn’t waste verbiage on anything that isn’t necessary to exploring the game. The impetus is to just explore.


How Bad Games Can be Good (Moving Pixels) [15.Apr.14]
The Secret to Sequels (Moving Pixels) [10.Dec.13]
Who Needs Interactivity? (Moving Pixels) [26.Nov.13]
Why 'Firefly' Should be a Videogame (Moving Pixels) [5.Aug.13]
Machine Gods: Religion in Games (Moving Pixels) [15.Jul.13]
The Situation with Video Game Stories (Moving Pixels) [28.Jan.13]
The Inelegance of the Video Game Satire (Moving Pixels) [3.Dec.12]
The Value of the Soldier (Moving Pixels) [8.Oct.12]
One Dimension: Women's Bodies in 'Tekken' (Moving Pixels) [24.Sep.12]
Existing Above the Law in Video Games (Moving Pixels) [3.Sep.12]
Forced Failure and the Undignified Hero (Moving Pixels) [23.Jul.12]
A Defense of the Walkthrough (Moving Pixels) [2.Jul.12]
Finite Fantasy: The Problem with JRPGs (Moving Pixels) [11.Jun.12]
Playing the Bad Guy Feels Good (Moving Pixels) [7.May.12]
Too Much Play to Pause (Moving Pixels) [6.Mar.12]
Opening Arkham: A Defense of 'Arkham City' (Moving Pixels) [31.Jan.12]
Passivity and Women in Games (Moving Pixels) [8.Dec.11]
Violence Without Meaning in Games (Moving Pixels) [7.Nov.11]
For the Horde: Marxism in 'Gears of War' (Moving Pixels) [19.Sep.11]
'League of Legends' Is "Just a Game" (Moving Pixels) [29.Aug.11]
The Problem of Genre in Video Games (Moving Pixels) [15.Aug.11]
Games and Cross-Media Storytelling (Moving Pixels) [1.Aug.11]
Unplugging the Player from the Protagonist (Moving Pixels) [25.Jul.11]
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