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Mark Filipowich
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Mark Filipowich is a freelance journalist based out of London, Ontario. He has a Bachelor’s degree in English and psychology. He writes about video games, television, film and other areas of pop culture around the internet. You can read more of his work at


Wednesday, October 22 2014

'Cosmochoria': The Good Kind of Grind

The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.

Monday, July 21 2014

Aeon Command

By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break.

Friday, May 30 2014

'Always Sometimes Monsters': Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.

Tuesday, March 25 2014

'Line of Defense Tactics' Feels Aloof

Line of Defense’s lack of ambition harms it in the end. It’s the gift card you give a distant cousin on their birthday. It’s the free coffee you get with an oil change, appreciated for what it is but quickly forgotten.

Tuesday, February 18 2014

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII is the Moulin Rouge of turn-based anime dress-up fighters.


Tuesday, July 22 2014

Fighting Games and the Power of Motion

Fighting games are more deeply centered on physical movement than any other game genre and that focus highlights the myriad of ways that motion can be presented.

Tuesday, July 8 2014

Dressing Classy in 'League of Legends'

By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.

Tuesday, June 10 2014

A Cat in a Box: Procedural Storytelling in 'Always Sometimes Monsters'

It doesn’t matter if you play the light side or the dark side. People are still compelled to behave a certain way based on their circumstances, and individuality only really matters to the individual.

Tuesday, May 13 2014

Through the Looking Glass: Games and Curiosity

Games are driven by a curiosity over what’s in the next level, what’s in the next chest, or who the next boss will be.

Monday, April 28 2014

Making Fun of the Bullies in 'Broforce'

Broforce is silly, unhinged fun. It has fun with the over-the-top action of these movies, but it doesn’t have to carry their exclusionary aspects.

Exploration and the 'Secrets of Raetikon' (Moving Pixels) [23.Apr.14]
How Bad Games Can be Good (Moving Pixels) [15.Apr.14]
The Secret to Sequels (Moving Pixels) [10.Dec.13]
Who Needs Interactivity? (Moving Pixels) [26.Nov.13]
Why 'Firefly' Should be a Videogame (Moving Pixels) [5.Aug.13]
Machine Gods: Religion in Games (Moving Pixels) [15.Jul.13]
The Situation with Video Game Stories (Moving Pixels) [28.Jan.13]
The Inelegance of the Video Game Satire (Moving Pixels) [3.Dec.12]
The Value of the Soldier (Moving Pixels) [8.Oct.12]
One Dimension: Women's Bodies in 'Tekken' (Moving Pixels) [24.Sep.12]
Existing Above the Law in Video Games (Moving Pixels) [3.Sep.12]
Forced Failure and the Undignified Hero (Moving Pixels) [23.Jul.12]
A Defense of the Walkthrough (Moving Pixels) [2.Jul.12]
Finite Fantasy: The Problem with JRPGs (Moving Pixels) [11.Jun.12]
Playing the Bad Guy Feels Good (Moving Pixels) [7.May.12]
Too Much Play to Pause (Moving Pixels) [6.Mar.12]
Opening Arkham: A Defense of 'Arkham City' (Moving Pixels) [31.Jan.12]
Passivity and Women in Games (Moving Pixels) [8.Dec.11]
Violence Without Meaning in Games (Moving Pixels) [7.Nov.11]
For the Horde: Marxism in 'Gears of War' (Moving Pixels) [19.Sep.11]
'League of Legends' Is "Just a Game" (Moving Pixels) [29.Aug.11]
The Problem of Genre in Video Games (Moving Pixels) [15.Aug.11]
Games and Cross-Media Storytelling (Moving Pixels) [1.Aug.11]
Unplugging the Player from the Protagonist (Moving Pixels) [25.Jul.11]
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