Eric Swain is a self-educated game critic. One day he had the crazy idea that video games could be put under the microscope with the same amount of respect and thought that books and movies are only to discover he was not the first person to think of this. He set out to learn all he could and hopefully add to the growing field of game criticism. He has no idea how far he’s come or if he’s moved forward much at all. He graduated from Boston University with a B.A. in English. You can read more of his work at http://www.thegamecritique.com .
Thursday, February 20 2014
Bigby Wolf falls into the tradition of the beaten down noir investigator, a figure along the lines of a Philip Marlowe or a Sam Spade. However, he is different enough to eke out his own individuality within the context of a Fables inspired world.
Thursday, January 23 2014
The game seems to lack a cohesiveness that every episode of the previous season managed to produce.
Monday, January 20 2014
Redshirt is a game that tries to expose the narcissistic nature of social networks and near sociopathic behavior that such systems can compulsively create. But in trying to get the player to become an actor in a fictional online space, the game reveals itself as rather equally shallow.
Thursday, January 16 2014
The game is about juggling a limited resource alongside the needs of three people -- and that resource is, of course, time.
Wednesday, December 18 2013
The game is an interesting point-and-click adventure game that tackles themes usually avoided by games.
Wednesday, March 5 2014
Does the museum environment persuade developers to display games that would feel out of place and alienated in another setting?
Wednesday, February 26 2014
I don't know if any of these games are good. I don't know if any of these games are great. But there is something interesting in all of these games.
Wednesday, February 19 2014
If there was a central theme to this year's IndieCade East, it's that games aren't important. Play is important.
Wednesday, February 12 2014
By taking the concept of choice and mapping it onto spatial relativity, The Stanley Parable has created an extended metaphor that comments on the whole concept of choice in video games.
Wednesday, February 5 2014
Point-and-click adventure games tend to be more intellectual affairs, and a minimalist version of one almost seems counter intuitive.