Eric Swain is a self-educated game critic. One day he had the crazy idea that video games could be put under the microscope with the same amount of respect and thought that books and movies are only to discover he was not the first person to think of this. He set out to learn all he could and hopefully add to the growing field of game criticism. He has no idea how far he’s come or if he’s moved forward much at all. He graduated from Boston University with a B.A. in English. You can read more of his work at http://www.thegamecritique.com .
Wednesday, April 16 2014
This isn't an exercise in nostalgia or recognition, but a journey into new territory.
Sunday, April 13 2014
While it is true that a mystery loses all interest once it is explained, it is also true that continually implying something significant without providing a payoff can render it meaningless.
Monday, March 31 2014
Clementine is an 11-year-old girl in an incredibly hostile world, and often her only tool to aid in her survival is language. Escaping danger, saving lives, condemning others are all based on the careful application of words.
Thursday, March 20 2014
The game's Berlin based expansion adds quite a bit to the game: new tile sets, weapons, enemies, and other additions to expand the game's toolbox. It also adds a storyline that doesn't follow the mold of the first installment of Shadowrun Returns.
Thursday, February 20 2014
Bigby Wolf falls into the tradition of the beaten down noir investigator, a figure along the lines of a Philip Marlowe or a Sam Spade. However, he is different enough to eke out his own individuality within the context of a Fables inspired world.
Tuesday, March 11 2014
I honestly believe there is something about IndieCade that leads one to think differently about games and that is quite a feat to accomplish given gaming's frequent commitment to conventionality.
Wednesday, March 5 2014
Does the museum environment persuade developers to display games that would feel out of place and alienated in another setting?
Wednesday, February 26 2014
I don't know if any of these games are good. I don't know if any of these games are great. But there is something interesting in all of these games.
Wednesday, February 19 2014
If there was a central theme to this year's IndieCade East, it's that games aren't important. Play is important.
Wednesday, February 12 2014
By taking the concept of choice and mapping it onto spatial relativity, The Stanley Parable has created an extended metaphor that comments on the whole concept of choice in video games.