Eric Swain is a self-educated game critic. One day he had the crazy idea that video games could be put under the microscope with the same amount of respect and thought that books and movies are only to discover he was not the first person to think of this. He set out to learn all he could and hopefully add to the growing field of game criticism. He has no idea how far he’s come or if he’s moved forward much at all. He graduated from Boston University with a B.A. in English. You can read more of his work at http://www.thegamecritique.com .
Tuesday, August 26 2014
With episode 4 of its second season, I feel as if the well is running dry on Telltale's ability to wring new meaning out of The Walking Dead franchise.
Monday, July 28 2014
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about.
Friday, July 18 2014
Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities.
Monday, July 14 2014
Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense.
Thursday, June 5 2014
This season of The Walking Dead is not satisfied with establishing a status quo, nor with simply playing to expectations. It doesn't care how we think things should go. It isn't that kind of world anymore.
Wednesday, October 15 2014
Spec Ops: The Line isn't a criticism of mediocre shooters, but of the romanticism that has so often gone hand-in-hand with the modern shooter genre.
Wednesday, October 8 2014
Watch Dogs hates me. What is wrong with this game? In a single word: everything.
Tuesday, July 29 2014
Quest for Infamy attempts not just to ape the adventure games of old but to attempt a kind of storytelling that was not quite possible in an earlier era of game development thanks to the limits of technology.
Wednesday, July 16 2014
The questions asked by the behavior in a game are limited in comparison to those asked by choices. They are always about violence.
Tuesday, July 1 2014
Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.