Daniel Rasmus
Image: Daniel Rasmus

Daniel W. Rasmus, the principal analyst at Serious Insights, is a writer, poet and strategist who lives outside of Seattle, WA.

Features // 11 Articles
Columns // 1 Articles
Reviews // 79 Articles
Blogs // 6 Articles

"It's not something you get to play very often": Interview with Agents of S.H.I.E.L.D.'s Clark Gregg | 11 Jul 2016 // 10:00 PM

Clark Gregg shares his insights on Agents of S.H.I.E.L.D., the MCU, and whether his Lip Sync Battle moment influences his performance.

Retracing Classic TV With 'Twin Peaks the Entire Mystery' | 14 Nov 2014 // 4:30 AM

This restoration of the television classic will remind you of all that was wonderful and odd, sweet and quirky, intriguing and terrifying about Twin Peaks.


Lies, Damn Lies and Statistics | 27 Feb 2014 // 9:30 PM

Uncharted puts the "big data" of Google Books through the lens of a tool called Ngram, but the meaning of the results, and even their validity, turn a great read into a cautionary tale.


Agents of S.H.I.E.L.D.: Season 4, Episode 1 - "Ghost" | 28 Sep 2016 // 5:00 AM

Ghost Rider shifts Agents of S.H.I.E.L.D. from sci-fi to supernatural; will the series survive the transition?

'Star Trek Beyond' Treks Towards Planet Hollywood | 1 Aug 2016 // 9:15 PM

Justin Lin helms creates a popcorn-friendly Fast and Furious Star Trek with Roddenberry's original vision jettisoned in the escape pods.


The Strange Changes: 'Agents of S.H.I.E.L.D.' Season Three and Its Real-World Analogues | 29 Sep 2015 // 2:30 AM

The fallout from the events of season two of Agents of S.H.I.E.L.D. serves as an excellent metaphor for contemporary social and political shifts

Emerald City Comic-Con 2015, Day One: 'Rawr!' | 7 Apr 2015 // 5:10 AM

The practical reality of digital comics is audience engagement, we learn from Rawr! creator Hannah McGill, and maybe even a slight return to print.

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

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