Daniel Rasmus
Image: Daniel Rasmus

Daniel W. Rasmus, the principal analyst at Serious Insights, is a writer, poet and strategist who lives outside of Seattle, WA.

Features // 10 Articles
Columns // 1 Articles
Reviews // 66 Articles
Blogs // 6 Articles
//Features

Retracing Classic TV With 'Twin Peaks the Entire Mystery' | 14 Nov 2014 // 4:30 AM

This restoration of the television classic will remind you of all that was wonderful and odd, sweet and quirky, intriguing and terrifying about Twin Peaks.

Deconstructing the Game Show | 22 Sep 2014 // 11:23 AM

Craig Ferguson has won his own game show in becoming a celebrity, and he's parlayed his winnings into being the host of The Celebrity Name Game with a chance to challenge the institution that turns so many everyday people into predictable, cookie-cutter contestants.

//Columns

Lies, Damn Lies and Statistics | 27 Feb 2014 // 9:30 PM

Uncharted puts the "big data" of Google Books through the lens of a tool called Ngram, but the meaning of the results, and even their validity, turn a great read into a cautionary tale.

//Reviews

Agents of S.H.I.E.L.D.: Season 3, Episode 17 - "The Team" | 27 Apr 2016 // 4:22 AM

Some characters have taken radically different paths than their comic book counterparts -- at least in this reality.

Agents of S.H.I.E.L.D.: Season 3, Episode 16 - "Paradise Lost" | 21 Apr 2016 // 5:00 AM

Sacrifices, both large and small, form the basis of the episode's narrative, as Hive gains power.

//Blogs

The Strange Changes: 'Agents of S.H.I.E.L.D.' Season Three and Its Real-World Analogues | 29 Sep 2015 // 2:30 AM

The fallout from the events of season two of Agents of S.H.I.E.L.D. serves as an excellent metaphor for contemporary social and political shifts

Emerald City Comic-Con 2015, Day One: 'Rawr!' | 7 Apr 2015 // 5:10 AM

The practical reality of digital comics is audience engagement, we learn from Rawr! creator Hannah McGill, and maybe even a slight return to print.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

READ the article