Articles tagged 'splosion man

It’s interesting how alternative methods of communication reflect the design philosophy of a given game and even more interesting when players improvise a method of their own to communicate.

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13 Aug 2009 // 10:00 PM

‘Splosion Man

This is a pure platformer but sped up to such a frenetic pace that the loading screen becomes a welcome break rather than an annoyance.

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//Mixed media
//Blogs

'Game Art': Letting the Developers Speak

// Moving Pixels

"In Game Art, Matt Sainsbury is asking questions of video game developers that one might ask a movie director or a novelist or a painter.

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