Thursday, August 8 2013
Here are your pop culture options for end-of-summer fun.
Monday, April 29 2013
From whether we can stand a huge helping of Disney Princess behavior to considering what lurks behind that doorway to the infinite, the Moving Pixels podcast explores the infinite possibilities of Bioshock Infinite.
Friday, April 26 2013
Booker gets the narrative short shrift compared to the city, and as a result, the game’s final moments suffer.
Wednesday, March 27 2013
“Watching” Bioshock was as interactive an experience as playing the game. The experience became a communal act of play. People screamed, people laughed, people offered advice, people criticized play, people debated choices that needed to be made, and I remembered why I play.
Wednesday, September 28 2011
No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.
Thursday, February 10 2011
In BioShock 2 and Minerva’s Den, Grace Holloway and Charles Porter’s racial identities link them to specific historical and cultural subjects without turning them into stereotypes or purely symbolic characters.
Thursday, January 13 2011
BioShock’s success in creating intense feelings of attachment and ownership nearly blinded us to BioShock 2’s remarkable achievements.
Friday, December 24 2010
In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.
Wednesday, December 1 2010
The key observation to be made about the evolution of games into the violent extravaganzas of today is that, if you change the controller, you change everything.
Sunday, June 20 2010
Baby Boomer films such as Star Wars taught us about the corruptible and corrupting influence of an authoritarian father; now games like Bioshock 2 and Red Dead Redemption explore Generation X's “daddy issues”.