Articles tagged 2k games, bioshock 2, 2k marin, pc, xbox 360, ps3

The Month In Pop Entertainment: August 2013

Here are your pop culture options for end-of-summer fun.

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The Moving Pixels Podcast Explores the Infinite… ‘Bioshock Infinite’

From whether we can stand a huge helping of Disney Princess behavior to considering what lurks behind that doorway to the infinite, the Moving Pixels podcast explores the infinite possibilities of Bioshock Infinite.

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The Failed Character Arc of Booker DeWitt in ‘Bioshock Infinite’

Booker gets the narrative short shrift compared to the city, and as a result, the game’s final moments suffer.

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Watching People Watching People Play

“Watching” Bioshock was as interactive an experience as playing the game. The experience became a communal act of play. People screamed, people laughed, people offered advice, people criticized play, people debated choices that needed to be made, and I remembered why I play.

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Paying to Own, Paying to Compete: Monetizing the Social Game

No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.

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Race in Rapture: Black Characters in ‘BioShock 2’ and ‘Minerva’s Den’

In BioShock 2 and Minerva’s Den, Grace Holloway and Charles Porter’s racial identities link them to specific historical and cultural subjects without turning them into stereotypes or purely symbolic characters.

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13 Jan 2011 // 6:31 AM

Owning ‘BioShock 2’

BioShock’s success in creating intense feelings of attachment and ownership nearly blinded us to BioShock 2’s remarkable achievements.

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24 Dec 2010 // 12:00 AM

Gaming and Politics in 2010

In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.

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Gun Control: The Video Game Obsession with the Sword and the Gun

The key observation to be made about the evolution of games into the violent extravaganzas of today is that, if you change the controller, you change everything.

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Father’s Day Is Over, But Daddy Issues Remain in ‘Bioshock 2’ and ‘Red Dead Redemption’

Baby Boomer films such as Star Wars taught us about the corruptible and corrupting influence of an authoritarian father; now games like Bioshock 2 and Red Dead Redemption explore Generation X's “daddy issues”.

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You Say Apocalypse, I Say Retro Chic

Much like telling an erotic story within a Victorian backdrop seems ever so sexy, human depravity juxtaposed against a seemingly golden age of good, moral values is darkly comic and that much more disturbing.

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The Worst Kind of Consequence: Losing Control in ‘BioShock 2’

Choice is meaningless unless we’re weak enough to be affected by it.

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30 Mar 2010 // 10:21 AM

An arcade in every home

I just got an arcade in my basement. It’s two floors of rooms, some themed to my favorite game makers, others made to look

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Of Philosophy in ‘Bioshock 2’: Some Words from the Devs

“I wouldn't say that games are the ideal way to experience literature. I think literature has done that quite well. That being said, games offer the opportunity to ask interesting questions and allow the player to answer them in a way that transcends previous mediums.” -- Jordan Thomas, Creative Director, Bioshock 2

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Final Fantasy XIII Collector’s Edition Detailed

New FFXIII edition revealed

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1 Sep 2009 // 10:11 AM

A reignited console war means a happy holiday for gamers

The long-simmering war between the Playstation 3, Wii and Xbox 360 has boiled over in time for the holidays thanks to dual price drops that put all

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4 Jun 2009 // 2:44 AM

LOS ANGELES — The days when video game playing required mastering a complex controller may soon be a thing of the past, if Microsoft has its

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The Race for a New Game Machine: Eight is Beautiful (Book Review, Part 2)

It's not a perfect book, but those interested in the story of how the current generation of consoles came to be will find plenty to capture their interest.

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The Race for a New Game Machine: The Hardware/Software Conflict (Book Review, Part 1)

Concentrating on the narrative that David Shippy and Mickie Phipps tell in The Race for a New Game Machine is made difficult by a conflict in perspective.

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10 Mar 2009 // 9:00 PM

Skate 2

Taking advantage of all Skate 2 has to offer requires constant attention, a high degree of skill, and an amazing amount of patience.

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More Recent Articles
//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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