Articles tagged access games

But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship

Deadly Premonition makes the idea clear that the player serves as the voice in the head of the schizophrenic, and these moments remind one that all input in a video game is fundamentally like this.

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//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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