Articles tagged animal crossing

The last installment of the ZA series (for now) is finally here, with L.B. Jeffries talking about why the critical focus should be on the experiences games can potentially generate as opposed to other approaches.

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4 Jun 2007 // 1:03 AM

Animal Crossing: Wild World

Right now I really want an axe, but that crook Tom Nook won't sell me one yet.

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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