Articles tagged bioshock 2

The Moving Pixels Podcast Explores the Infinite… ‘Bioshock Infinite’

From whether we can stand a huge helping of Disney Princess behavior to considering what lurks behind that doorway to the infinite, the Moving Pixels podcast explores the infinite possibilities of Bioshock Infinite.

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The Failed Character Arc of Booker DeWitt in ‘Bioshock Infinite’

Booker gets the narrative short shrift compared to the city, and as a result, the game’s final moments suffer.

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Race in Rapture: Black Characters in ‘BioShock 2’ and ‘Minerva’s Den’

In BioShock 2 and Minerva’s Den, Grace Holloway and Charles Porter’s racial identities link them to specific historical and cultural subjects without turning them into stereotypes or purely symbolic characters.

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13 Jan 2011 // 7:31 AM

Owning ‘BioShock 2’

BioShock’s success in creating intense feelings of attachment and ownership nearly blinded us to BioShock 2’s remarkable achievements.

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Gaming and Politics in 2010

In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.

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Father’s Day Is Over, But Daddy Issues Remain in ‘Bioshock 2’ and ‘Red Dead Redemption’

Baby Boomer films such as Star Wars taught us about the corruptible and corrupting influence of an authoritarian father; now games like Bioshock 2 and Red Dead Redemption explore Generation X's “daddy issues”.

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You Say Apocalypse, I Say Retro Chic

Much like telling an erotic story within a Victorian backdrop seems ever so sexy, human depravity juxtaposed against a seemingly golden age of good, moral values is darkly comic and that much more disturbing.

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The Worst Kind of Consequence: Losing Control in ‘BioShock 2’

Choice is meaningless unless we’re weak enough to be affected by it.

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Of Philosophy in ‘Bioshock 2’: Some Words from the Devs

“I wouldn't say that games are the ideal way to experience literature. I think literature has done that quite well. That being said, games offer the opportunity to ask interesting questions and allow the player to answer them in a way that transcends previous mediums.” -- Jordan Thomas, Creative Director, Bioshock 2

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//Mixed media

Con Brio: The Best New Live Band in America?

// Notes from the Road

"There’s a preciousness to McCarter and the rest of the mostly young band. You want to freeze the moment, to make sure they are taking it all in too. Because it’s going to change.

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