Articles tagged bioshock

The Moving Pixels Podcast Explores the Infinite… ‘Bioshock Infinite’

From whether we can stand a huge helping of Disney Princess behavior to considering what lurks behind that doorway to the infinite, the Moving Pixels podcast explores the infinite possibilities of Bioshock Infinite.

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Watching People Watching People Play

“Watching” Bioshock was as interactive an experience as playing the game. The experience became a communal act of play. People screamed, people laughed, people offered advice, people criticized play, people debated choices that needed to be made, and I remembered why I play.

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In Some Games, It’s the Pattern, Not the Plot, That Makes Them Beautiful

Tetris doesn't say a whole lot about anything, right?

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Defining Our Relationship to the Software: Jonas Kyratzes’s ‘Alphaland’

In order to play, the player needs the game, and in order to exist as a game, the game needs to be played.

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4 Feb 2011 // 3:00 AM

Killing Kids Is Scary

Any world built upon the bodies of children must be a hellish, nightmarish, or dystopian world. Sometimes it's one in which the player takes on the role of monster.

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All This Useless Interactivity

While we seemingly get lots of choices in a game about how we get from place to place, how to kill enemies (and with what weapon), and even how we make moral decisions, when the game prompts us we usually get down to doing what it tells us to do.

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Father’s Day Is Over, But Daddy Issues Remain in ‘Bioshock 2’ and ‘Red Dead Redemption’

Baby Boomer films such as Star Wars taught us about the corruptible and corrupting influence of an authoritarian father; now games like Bioshock 2 and Red Dead Redemption explore Generation X's “daddy issues”.

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You Say Apocalypse, I Say Retro Chic

Much like telling an erotic story within a Victorian backdrop seems ever so sexy, human depravity juxtaposed against a seemingly golden age of good, moral values is darkly comic and that much more disturbing.

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An Intimate Moment With the Computer

I cared about GlaDOS only because she was the one directing me. Oh, and then I really cared about her because she wanted to kill me.

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Of Philosophy in ‘Bioshock 2’: Some Words from the Devs

“I wouldn't say that games are the ideal way to experience literature. I think literature has done that quite well. That being said, games offer the opportunity to ask interesting questions and allow the player to answer them in a way that transcends previous mediums.” -- Jordan Thomas, Creative Director, Bioshock 2

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New releases for the week of 2008-10-20...

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18 Aug 2008 // 9:00 PM

L.B. has an odd lapse into remorse and gives a shout-out to some of Ken Levine's best games. Spoilers abound.

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Movie adaptations of ‘Gears of War,’ ‘BioShock’ and ‘Max Payne’ in the works

Why do movie studios continue to insist on making movies based on video games? Probably because there’s more money in it than you might

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L.B. Jeffries goes over the various problems with gauging how hard a game should be for developers and some potential solutions.

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L.B. Jeffries kicks off his ambitious series on the state of gaming with the question of how a game can develop its own unique identity.

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In this week's edition of Banana Pepper Martinis, L.B. Jeffries takes a look at the use of academia in the discussion of video games.

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7 Oct 2007 // 10:00 PM

Bioshock

The implications of spliced human beings going insane with addictions for genetic material are enough to sit with you long after you're done playing.

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//Mixed media
//Blogs

Hozier + Death Cab for Cutie + Rock Radio 104.5's Birthday Show (Photo Gallery)

// Notes from the Road

"Radio 104.5's birthday show featured great bands and might have been the unofficial start of summer festival season in the Northeast.

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