Tuesday, July 16 2013
Religion occasionally gets some lip service when games attempt to flesh out a world, but the deeper issues that guide people to their faith -- the quest for meaning in the universe -- is rarely explored in games. Game worlds operate in systems of miracles, but churches, heroes, and gods within them are treated in a purely utilitarian manner.
Tuesday, February 14 2012
No one is implying that the LGBT community turn into blood magicians and that the religious march out to cage and murder them, but this conflict still echoes the tensions felt in the lives of real people.
Tuesday, October 25 2011
No matter how grave or self-destructive the world of Dragon Age becomes, the poet figure is the ideal guide and prophet to Thedas.
Monday, October 24 2011
The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.
Monday, August 22 2011
For a story pitched as casting a shadow on the Hawke family line, the actual revelation doesn't really tarnish anyone's reputation.
Friday, July 29 2011
The climactic suicide mission in Mass Effect 2 is a love letter to the game’s characters, even as it kills them off.
Monday, July 18 2011
Dragon Age II, unlike Origins, forces you into the position of a tyrant.
Friday, July 15 2011
Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.
Tuesday, July 5 2011
The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.
Wednesday, June 22 2011
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.