Tuesday, October 25 2011
No matter how grave or self-destructive the world of Dragon Age becomes, the poet figure is the ideal guide and prophet to Thedas.
Monday, August 22 2011
For a story pitched as casting a shadow on the Hawke family line, the actual revelation doesn't really tarnish anyone's reputation.
Friday, July 29 2011
The climactic suicide mission in Mass Effect 2 is a love letter to the game’s characters, even as it kills them off.
Monday, July 18 2011
Dragon Age II, unlike Origins, forces you into the position of a tyrant.
Friday, July 15 2011
Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.
Tuesday, July 5 2011
The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.
Wednesday, June 22 2011
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.
Monday, June 13 2011
This week the Moving Pixels podcast interfaces with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games.
Tuesday, May 31 2011
In games, we always play as middle class. We just occasionally start out in peasant drag.
Tuesday, May 10 2011
The Star Wars universe gets a shot of complexity from Bioware's celebrated RPG.