Articles tagged brian cox

Wonders of the Universe: Music to Watch Stars By

The key to the success of pop-star turned physicist Professor Brian Cox's shows is in their titles: Wonder. Each episode is replete with stunning nature photography shot in some of the grandest locations on Earth.

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Summer of Same: May 2009

May's titles include the fourth films in two aging franchises, more Pixar perfection, and the reboot of a TV series from 40 years ago. And they say there are no new ideas.

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A Gallery of Good Works: The Best Films of 2007

From Julian Schnabel's artsy The Diving Bell and the Butterfly to the legendary Coen Brothers splendid adaptation of Cormac McCarthy's No Country for Old Men, PopMatters counts down the 30 best films of 2007.

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Zodiac-The Director’s Cut

Even though Zodiac attempts to achieve a sort of documentary-like reality, there is an underlying surrealism, a poetic and nightmarish vibe that hangs over the whole film.

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The Water Horse: Legend of the Deep

As narrator Brian Cox sets up from the start, the "true tale" of the Loch Ness monster is at once outrageous and charming.

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14 Aug 2007 // 10:00 PM

Zodiac

Bonds are fleetingly forged then broken, comradeship and honour are largely absent and, like the Zodiac himself, everyone emerges as a rather lost and damaged soul.

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Running With Scissors (2006)

Director Ryan Murphy lacks the requisite wicked flair for black-comedy, the levity is mishandled, and completely at odds with the intensity of performance and direction.

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3 Mar 2007 // 1:17 AM

‘Zodiac’ filmmaker David Fincher recalls wave of panic

The phrase “From the director of `Seven’” conjures up a certain expectation, especially when it’s plastered on the posters for “Zodiac,” a movie about

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2 Mar 2007 // 5:10 AM

David Fincher talks ‘Zodiac’

“So, which side are you on? ” asks director David Fincher, beginning the interview with a question. “Which side of what?” “The length of the movie.

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2 Mar 2007 // 3:30 AM

Zodiac (2007)

David Fincher's excellent new movie winds clues and pursuits into an intriguing, often witty mix of causes and effects. In so doing, it rejiggers the police procedural.

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The PopMatters ‘Short Ends & Leader’ Spring Film Preview

In order to separate the worthy from the worthless, PopMatters' "Short Ends & Leader" editor is highlighting 10 new films he's looking forward to this spring.

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26 Oct 2006 // 11:00 PM

Running With Scissors (2006)

Augusten's narration of Running with Scissors starts with a question: "How do I begin to tell the story of how my mother left me and how I left her?"

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4 Jan 2006 // 12:00 AM

Match Point (2005)

Chris is fond of Enrico Caruso, whose voice 'expresses everything that's tragic about life,' one of these Allenish aphorisms that's probably true but just sounds trite.

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23 Dec 2005 // 12:00 AM

The Ringer (2005)

The self-abusing, screwy-faced, funky-bodied manchild Johnny Knoxville hardly needs to be looking for more offensive material to whomp upon his fan base.

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19 Aug 2005 // 12:00 AM

Red Eye (2005)

Tough, ingenious, and completely fun to watch, Lisa makes the narrative absurdities seem largely irrelevant.

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3 Aug 2004 // 12:00 AM

The Reckoning (2004)

The Reckoning raises significant questions concerning how news and history are shaped by those with the power to name them.

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22 Jul 2004 // 12:00 AM

The Bourne Supremacy (2004)

Embodying the ruthlessness of the eat-its-own CIA (as well as the entertainment industry), Bourne isn't seeking revenge in the usual sense.

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13 May 2004 // 12:00 AM

Troy (2004)

According to Troy, war is all about reputation.

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11 Mar 2004 // 12:00 AM

The Reckoning (2004)

The Reckoning raises significant questions concerning how news and history are shaped by those with the power to name them.

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1 Dec 2003 // 12:00 AM

X2: X-Men United (2003)

At once all powerful and utterly powerless, this involuntary terrorist is the first mutant you meet in X2.

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More Recent Articles
//Mixed media
//Blogs

Can Video Game Mechanics Be “Trashy”?

// Moving Pixels

"Speed is the pornography of video games. Like adding skin to a film, adding speed to a game isn't usually about making the game a more thoughtful experience. It is about exciting its audience's instincts on the most visceral level possible.

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