Articles tagged characterization

Could You Carry Our Stuff? Oh, and Maybe the Plot, Too, While You’re at It

Dead Island's Jin bears not only the weight of the supplies of the protagonists, but also the weight of the game's plot.

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//Mixed media
//Blogs

Intimacy with the Devil: Horror and 'the static speaks my name'

// Moving Pixels

"the static speaks my name creates an uncomfortable intimacy between the player and the protagonist.

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