Articles tagged cityville

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.

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The Moving Pixels Podcast on ‘CivWorld’ and Social Gaming

The Moving Pixels Podcast crew considers what happens when you mix a hardcore franchise with the social gaming experience. It may not be pretty.

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Paying to Own, Paying to Compete: Monetizing the Social Game

No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.

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‘Vampire Vision’: A Study of the Player, A Study in Incentive

Developed by the Center for Game Science, Vampire Vision is an educational game. And yet, it is still actually kind of fun – an insidious kind of fun at that.

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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