Articles tagged constants and variables

There’s always a lighthouse. There’s always a man. There’s always a city.

We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.

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//Mixed media
//Blogs

'Solitaire' and the Ubiquity of the Single Player Game

// Moving Pixels

"Gaming isn't leaving your granny behind any time soon.

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