Friday, September 23 2011
Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.
Wednesday, August 24 2011
What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.
Tuesday, March 1 2011
Horror can be atmospheric rather than situational. Are abandoned tombs, inky black catacombs in which echo the shuffling, dragging footsteps of fleshy horrors, and the occasional giant mass of flesh, eyeballs, and tentacles glaring balefully at the player scary enough for you?
Monday, February 28 2011
With hands covering eyes (though with fingers slightly parted), the Moving Pixels podcast travels down hallways painted in blood and visecra, in order to consider the beauty and grotesqueness of Dead Space and Dead Space 2.
Thursday, February 24 2011
My wife is right. The Necromorph known as a Slasher is extremely gross. But even though I played Dead Space for hours, I never noticed it.
Monday, February 21 2011
More than just a video game, Electronic Arts has given Dead Space the full transmedia treatment, shipping movies, comics, and spin off titles with the same grisly themes.
Friday, February 11 2011
For many, survival horror is the only proper horror game, but no modern game can accurately be called survival horror. So, for those players, no modern game can be a proper horror game.
Wednesday, February 9 2011
Dead Space is a game that finds heroism in doing real work.
Friday, July 10 2009
Does the lack of a head-up display make a game more immersive?
Thursday, November 6 2008
While Dead Space's influences are easy to spot, it is extraordinarily smart about cohesively assembling key elements from these influences into a compelling experience.