Articles tagged deadly premonition

The Narrative Pastiche of Games

Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.

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Slow Starters: Deadly Premonition, Assassin’s Creed II, Alpha Protocol

Unfortunately, first impressions can be damning and sometimes a bad game is just exactly what it appears to be. However, writing off a few of these more recent slow starters based solely on initial experiences with them would be a mistake.

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But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship

Deadly Premonition makes the idea clear that the player serves as the voice in the head of the schizophrenic, and these moments remind one that all input in a video game is fundamentally like this.

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Every Girl’s Crazy ‘Bout a Sharp Dressed Avatar

Clothing puts flesh on the avatar.

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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