Articles tagged determinism

There’s always a lighthouse. There’s always a man. There’s always a city.

We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.

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//Mixed media
//Blogs

I Just Murdered My Sister, and It Was Kind of Fun

// Moving Pixels

"The Deed makes murder a game, a pretty fun game.

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