Articles tagged didactic

Danger, Romance, Adventure and the Health Bar, or How I Learned to Love the HUD

In the game world, we can't feel the pain of taking a bullet or check our wallet to see what's in it. There just isn't a button for that.

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//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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