Articles tagged didactic

Danger, Romance, Adventure and the Health Bar, or How I Learned to Love the HUD

In the game world, we can't feel the pain of taking a bullet or check our wallet to see what's in it. There just isn't a button for that.

READ more
//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

READ the article