Tuesday, July 16 2013
Religion occasionally gets some lip service when games attempt to flesh out a world, but the deeper issues that guide people to their faith -- the quest for meaning in the universe -- is rarely explored in games. Game worlds operate in systems of miracles, but churches, heroes, and gods within them are treated in a purely utilitarian manner.
Tuesday, October 25 2011
No matter how grave or self-destructive the world of Dragon Age becomes, the poet figure is the ideal guide and prophet to Thedas.
Monday, October 24 2011
The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.
Monday, August 22 2011
For a story pitched as casting a shadow on the Hawke family line, the actual revelation doesn't really tarnish anyone's reputation.
Monday, July 18 2011
Dragon Age II, unlike Origins, forces you into the position of a tyrant.
Wednesday, June 22 2011
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.
Tuesday, May 31 2011
In games, we always play as middle class. We just occasionally start out in peasant drag.
Tuesday, April 5 2011
A look at games based on microtransactions and whether or not they're really all that evil after all.
Tuesday, March 29 2011
This whole outcry stands as a testament to why gamers need to get over notions of "fairness" -- especially when "fairness" isn't really fair.
The decision of who will be king is probably one of the more complex quests that the Grey Warden undertakes, and here's why.