Articles tagged dragon age

Machine Gods: Religion in Games

Religion occasionally gets some lip service when games attempt to flesh out a world, but the deeper issues that guide people to their faith -- the quest for meaning in the universe -- is rarely explored in games. Game worlds operate in systems of miracles, but churches, heroes, and gods within them are treated in a purely utilitarian manner.

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“The Shadow to the Substance”: Romanticism in ‘Dragon Age’

No matter how grave or self-destructive the world of Dragon Age becomes, the poet figure is the ideal guide and prophet to Thedas.

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Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games

The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.

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22 Aug 2011 // 10:00 PM

Dragon Age II: Legacy

For a story pitched as casting a shadow on the Hawke family line, the actual revelation doesn't really tarnish anyone's reputation.

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Choice, Apathy, and Evil in ‘Dragon Age II’

Dragon Age II, unlike Origins, forces you into the position of a tyrant.

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Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel?

Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.

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‘Dragon Age: Origins’ and A Few Notes on Class

In games, we always play as middle class. We just occasionally start out in peasant drag.

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‘Dragon Age Legends’ Provokes Cynicism but That’s Okay

A look at games based on microtransactions and whether or not they're really all that evil after all.

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Take Your Damn Rivalry Points Like a Man: The Non-Dialectic of ‘Dragon Age II’

This whole outcry stands as a testament to why gamers need to get over notions of "fairness" -- especially when "fairness" isn't really fair.

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Everyone Is Terrible: The Politics of Orzammar in ‘Dragon Age’

The decision of who will be king is probably one of the more complex quests that the Grey Warden undertakes, and here's why.

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The Sisterhood of the Traveling Pantsless Rogue: ‘Dragon Age II’‘s Isabela

If there's one thing I never expected a game to do, it would be to teach self respect.

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‘Dragon Age II’: Making the Case for “Quality” Games

The game makes the most of its often glaring limitations to deliver on some of the strongest character-driven storytelling that we've seen out of a Bioware title.

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Moving Pixels Podcast: ‘Dragon Age’ Expanded?

Dragon Age: Origins received a great deal of DLC, but do these downloadable prologues, epilogues, and side stories add anything to the diverse and complex world of Origins?

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The Business of Falling in Love with the Virtual

The video guy (or girl) isn't attractive simply out of an immediate reflexive response to him but because of an ongoing and ever evolving coexistence shared with him.

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How Open Is Your Open World?

As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.

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Every Girl’s Crazy ‘Bout a Sharp Dressed Avatar

Clothing puts flesh on the avatar.

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An Intimate Moment With the Computer

I cared about GlaDOS only because she was the one directing me. Oh, and then I really cared about her because she wanted to kill me.

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I Am a Traveler: Inventory Management in Borderlands and Dragon Age

Borderlands and Dragon Age portray the player as a traveler, but the permanent storage we get in downloadable content betrays that portrayal.

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Downloadable Content as Product Placement

Assassin's Creed 2 and Dragon Age have taken an interesting approach to in-game advertising by essentially advertising themselves.

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//Mixed media

Indie Horror Month 2015: 'Dark Echo'

// Moving Pixels

"Dark Echo drops you into a pitch back maze and then renders your core tools of navigation into something quite life threatening.

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