Articles tagged dungeons and dragons

Meg, Jo, Beth and Amy, Revisited: ‘Little Women: An Annotated Edition’

I was a child who lived largely in books. I fell into this latest edition of Little Women with the same old joy, balancing Shealy’s ungainly volume in my lap, oblivious to the hockey playoffs blaring in the background.

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Gaming the Dice: How Randomness Contributes to Game Experiences

More than any other medium, games allow randomness. Dumb chance or unfulfilled omens in a film are labelled plot holes, but unpredictable consequences are natural to games. It’s perfectly acceptable for a video game hero to get by with the help of luck, as players we experienced it so we don’t need a strict explanation for every second of play.

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Glenn McDonald reports from day one of GenCon, Gary Gygax's annual tabletop and board game convention.

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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