Articles tagged electronic arts

Moving Pixels Podcast: It’s Very Dead… in Space

With hands covering eyes (though with fingers slightly parted), the Moving Pixels podcast travels down hallways painted in blood and visecra, in order to consider the beauty and grotesqueness of Dead Space and Dead Space 2.

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Moving Pixels Podcast: Things to Do in Space When You’re Dead

More than just a video game, Electronic Arts has given Dead Space the full transmedia treatment, shipping movies, comics, and spin off titles with the same grisly themes.

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Isaac Clarke: Intergalactic Handyman

Dead Space is a game that finds heroism in doing real work.

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Nintendo might do well to remember that we, as gamers, crave a challenge every once in a while.

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The Godfather II

The Godfather's familiar emblem,the hand that holds the puppet strings, signals the clearest interests of what the films and this game attempt to explore: how individuals seek and attain power through manipulation and control albeit largely at the distance afforded the puppeteer, not the puppet.

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Lord of the Rings: Conquest

Lord of the Rings: Conquest feels in so many ways like a poorly-thought out genre exercise in service of a fantastic license.

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10 Mar 2009 // 10:00 PM

Skate 2

Taking advantage of all Skate 2 has to offer requires constant attention, a high degree of skill, and an amazing amount of patience.

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26 Feb 2009 // 9:00 PM

SimAnimals

This simulation of animal behavior may further the Sim-franchise's interests in simulating human behavior.

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Need for Speed Undercover

Does Need for Speed Undercover have a place in the racing game fan's library?

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13 Jan 2009 // 9:00 PM

Skate It

Skate It stands as one of most realistic skateboarding games ever made while maintaining the playability and casual attitude of its predecessors.

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16 Dec 2008 // 9:00 PM

Left 4 Dead

Playing as the infected and coordinating with your team as you try and stop the survivors from reaching the safe room is just as fun and fleshed-out as playing as the survivors.

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14 Dec 2008 // 9:00 PM

Mirror’s Edge

Mirror's Edge clearly treats parkour with a good deal of respect and admiration.

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Expansion Review: Spore Creepy & Cute Parts Pack

Tired of slapping together creatures with the same old parts from Spore’s original creature creator? EA hopes that the Spore Creepy & Cute Parts Pack will be a shot in the arm that you, the Spore junkie, will crave.

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6 Nov 2008 // 10:00 PM

Dead Space

While Dead Space's influences are easy to spot, it is extraordinarily smart about cohesively assembling key elements from these influences into a compelling experience.

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Tiger Woods PGA Tour 09

EA Tiburon's nip and tuck approach adds up to a significantly enhanced virtual golf experience.

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5 Oct 2008 // 11:00 PM

Facebreaker

The AI fighters are unrelenting in their quest to turn your face into a smashed melon.

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Mercenaries 2: World in Flames

Things like plot, moral compasses, characters and dialogue are all secondary concerns in Mercenaries 2.

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18 Sep 2008 // 11:00 PM

Spore

Ideally, Spore is more like a bucket of crayons than a copy of Candy Land -- it's a tool for creating, not a game to be won, lost, or even completed.

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“NCAA Football ‘09” and “Madden ‘09” are guaranteed blockbusters and will sell millions of copies. But the reputations of Electronic Arts flagship sports titles are clearly flagging

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Battlefield: Bad Company

A first-person shooter focused more on fun than authenticity or a deeply written narrative is actually a bit refreshing.

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More Recent Articles
//Mixed media
//Blogs

'Solitaire' and the Ubiquity of the Single Player Game

// Moving Pixels

"Gaming isn't leaving your granny behind any time soon.

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