Tuesday, March 1 2011
Horror can be atmospheric rather than situational. Are abandoned tombs, inky black catacombs in which echo the shuffling, dragging footsteps of fleshy horrors, and the occasional giant mass of flesh, eyeballs, and tentacles glaring balefully at the player scary enough for you?
Tuesday, February 10 2009
The crafting of a legacy in Eternal Darkness. Spoilers Abound.