Articles tagged f3ar

28 Jul 2011 // 10:00 PM

F.E.A.R. 3

New F.E.A.R. developers Day 1 have sacrificed scares for scores, crafting an experience that never stops feeling like a game.

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//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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