Articles tagged fable 3

Gaming and Politics in 2010

In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.

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Forced Politics in ‘Fable 3’

It’s not enough for Lionhead that you can’t pick the good option, you must also pick the evil option. This simplified definition of evil prevents the game from ever becoming a meaningful political simulator.

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Forced Alliances in ‘Fable 3’

Fable 3 forces me to make promises to potential allies, even if I don't want to. From the outset, I wasn’t able to be the leader I wanted to be.

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//Mixed media
//Blogs

'Solitaire' and the Ubiquity of the Single Player Game

// Moving Pixels

"Gaming isn't leaving your granny behind any time soon.

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