Friday, December 24 2010
In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.
Friday, November 19 2010
It’s not enough for Lionhead that you can’t pick the good option, you must also pick the evil option. This simplified definition of evil prevents the game from ever becoming a meaningful political simulator.
Friday, November 12 2010
Fable 3 forces me to make promises to potential allies, even if I don't want to. From the outset, I wasn’t able to be the leader I wanted to be.