Friday, July 2 2010
My version of a story is bound to be different, but as co-author of my experience, it’s just as relevant as the developer’s version.
Friday, June 18 2010
As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.
Monday, June 14 2010
We consider how Bethesda merges a retro American ideal with their post-apocalyptic vision of an America "after the bomb" in Fallout 3.
Wednesday, May 26 2010
Much like telling an erotic story within a Victorian backdrop seems ever so sexy, human depravity juxtaposed against a seemingly golden age of good, moral values is darkly comic and that much more disturbing.
Friday, May 14 2010
Certain combinations of these two different media benefit from the experience of each other.
Friday, September 4 2009
There is social commentary in games, but it must stay hidden in the fiction or face controversy.
Friday, May 8 2009
Tuesday, May 5 2009
Thursday, February 12 2009
The player who sticks to the city or limits himself to the main (and fairly conventional) quest-line will miss the pearls inside Fallout 3's bombed-out shell.