Day Z demonstrates that we will never get used to the unpredictability of another player or the fear that that unpredictability brings.
27 Jan 2014
Language as we know it, is human. The Dalek's limited vocabulary suggests that they were once exposed to human language or were once human. The Dalek's world is limited by its primary purposes to kill enemies and achieve world domination.
26 Sep 2012
With a focus on combat and bloodshed, many games find themselves telling stories about human struggle of the most calamitous kind. This week the Moving Pixels podcast discusses war stories told in video games.
29 Mar 2010
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