Articles tagged final fantasy xiii

The Narrative Pastiche of Games

Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.

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Considering the Slow Burn of ‘Final Fantasy XIII’

'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.

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Combat Mechanics as Character Development in ‘Final Fantasy XIII’

For a brief sequence, Final Fantasy XIII uses its battle system as a means of character development, not just tactical fun

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Party Division As Character Development in ‘Final Fantasy XIII’

Breaking up the party helps us identify the characters as individuals rather than as just parts of a whole.

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Showcasing the narrative element of a game is fine, but we really just want to see how it plays.

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24 Jul 2008 // 5:30 AM

Was E3 really as bad as everyone says it was? Well, maybe, but it did have some redeeming factors as well...

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//Mixed media
//Blogs

'Five Came Back' Is an Unusual and Seminal Suspenser

// Short Ends and Leader

"This film feels like a template for subsequent multi-character airplane-disaster and crash projects, all the way down to Lost.

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