Wednesday, May 18 2011
Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.
Friday, September 10 2010
'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.
Friday, September 3 2010
For a brief sequence, Final Fantasy XIII uses its battle system as a means of character development, not just tactical fun
Friday, July 16 2010
Breaking up the party helps us identify the characters as individuals rather than as just parts of a whole.
Monday, June 8 2009
Showcasing the narrative element of a game is fine, but we really just want to see how it plays.
Thursday, July 24 2008
Was E3 really as bad as everyone says it was? Well, maybe, but it did have some redeeming factors as well...