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Articles tagged final fantasy xiii

Wednesday, May 18 2011

The Narrative Pastiche of Games

Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.


Friday, September 10 2010

Considering the Slow Burn of ‘Final Fantasy XIII’

'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.


Friday, September 3 2010

Combat Mechanics as Character Development in ‘Final Fantasy XIII’

For a brief sequence, Final Fantasy XIII uses its battle system as a means of character development, not just tactical fun


Friday, July 16 2010

Party Division As Character Development in ‘Final Fantasy XIII’

Breaking up the party helps us identify the characters as individuals rather than as just parts of a whole.


Monday, June 8 2009

On the Creation of a Successful Trailer

Showcasing the narrative element of a game is fine, but we really just want to see how it plays.


Thursday, July 24 2008

The Bright Side of E3

Was E3 really as bad as everyone says it was? Well, maybe, but it did have some redeeming factors as well...


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