Articles tagged free will

All This Useless Interactivity

While we seemingly get lots of choices in a game about how we get from place to place, how to kill enemies (and with what weapon), and even how we make moral decisions, when the game prompts us we usually get down to doing what it tells us to do.

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22 Feb 2010 // 9:00 PM

Shall We Kiss?

This is repetitive and subdued, but those looking for a little less fluff in their romantic comedies would be well to do by renting this French export.

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//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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