Articles tagged game difficulty

A Study in Sado-Masochism: ‘Lesbian Spider-Queens of Mars’

Like a "women in prison" movie, in reverse.

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L.B. Jeffries goes over the various problems with gauging how hard a game should be for developers and some potential solutions.

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//Mixed media
//Blogs

In Motion: On the Emptiness of Progress

// Moving Pixels

"Nils Pihl calls it, "Newtonian engagement", that is, when "an engaged player will remain engaged until acted upon by an outside force". That's "progress".

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