Tuesday, June 25 2013
There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.
Tuesday, June 11 2013
More than any other medium, games allow randomness. Dumb chance or unfulfilled omens in a film are labelled plot holes, but unpredictable consequences are natural to games. It’s perfectly acceptable for a video game hero to get by with the help of luck, as players we experienced it so we don’t need a strict explanation for every second of play.
Monday, May 27 2013
In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.
Tuesday, May 7 2013
Bioshock Infinite is problematic because, unlike the battle for Hyrule or Jacinto, the massacre at Wounded Knee actually happened, as did violence against interracial couples. It becomes extraordinarily uncomfortable for a game to treat enemies as obstacles to be removed with a gun in the context of actual, still relevant wars.
Thursday, October 6 2011
Epic's lead designer expressed dissatisfaction with some unexpected criticisms of Gears 3. But those criticisms aren't without warrant.
Like its protagonist Marcus Fenix, the Gears of War series has accomplished its mission and is now faced with an identity crisis.
Thursday, September 29 2011
In Gears 3, the series’s iconic gritty brown-grey aesthetic finally couples with narrative and gameplay to actually tell a truly melancholy and sobering war story.
Friday, September 23 2011
Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.
Monday, September 19 2011
The Gears of War series, up to the third, has followed all the steps of a proletariat revolution.
Friday, September 16 2011
This is a medium that is not so friendly to introspection.