Articles tagged half-life 2

The Success and Failure of Silence: Gordon Freeman in ‘Half-Life’ and ‘Half-Life 2’

How can a character without voice or choice connect with players on an emotional level?

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L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.

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1 Jan 1995 // 12:03 AM

Half-Life 2

Despite its pretty sheen, there have been compromises with this build.

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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