Articles tagged half-life 2

The Success and Failure of Silence: Gordon Freeman in ‘Half-Life’ and ‘Half-Life 2’

How can a character without voice or choice connect with players on an emotional level?

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L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.

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1 Jan 1995 // 12:03 AM

Half-Life 2

Despite its pretty sheen, there have been compromises with this build.

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//Mixed media
//Blogs

"Island of Lemurs: Madagascar" Is Cute but Spooky

// Short Ends and Leader

"This flick is a superficial but eye-popping survey for armchair nature tourists.

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