Articles tagged half-life 2

The Success and Failure of Silence: Gordon Freeman in ‘Half-Life’ and ‘Half-Life 2’

How can a character without voice or choice connect with players on an emotional level?

READ more

L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.

READ more

1 Jan 1995 // 12:03 AM

Half-Life 2

Despite its pretty sheen, there have been compromises with this build.

READ more
//Mixed media
//Blogs

Exposition Dumps Don't Need Dialogue in 'Virginia'

// Moving Pixels

"Virginia manages to have an exposition dump without wordy exposition.

READ the article