Articles tagged halo

‘Halo’ Has Always Been Bad at Serialized Stories

The games may be fun to play, but there's no denying that the series has always been awful at serialized storytelling.

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Natural Heroes: Inevitable Environmentalism in Games

There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.

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6 May 2010 // 6:30 AM

Halo, Modern Warfare and a leap of faith

The largest game publisher in the world managed to end April on a high note despite two months of bad press, growing gamer discontent and

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Moving Pixels Podcast: War Stories in Video Games, or Lovin’ the Battlefield

With a focus on combat and bloodshed, many games find themselves telling stories about human struggle of the most calamitous kind. This week the Moving Pixels podcast discusses war stories told in video games.

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30 Sep 2008 // 3:14 PM

Closure of ‘Halo Wars’ developer shocking

It’s hard to believe that any developer making a game based on Halo could be shut down for financial reasons, but that’s the

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11 Aug 2008 // 9:00 PM

L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.

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Beyond the Core Gamer: An Interview with Wideload Games’ Alex Seropian

"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."

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L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.

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//Mixed media

The Hills Are Alive, But Nobody Else Is in 'The Happiness of the Katakuris'

// Short Ends and Leader

"Happiness of the Katakuris is one of Takashi Miike's oddest movies, and that's saying something.

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