Tuesday, June 25 2013
There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.
Thursday, May 6 2010
Monday, March 29 2010
With a focus on combat and bloodshed, many games find themselves telling stories about human struggle of the most calamitous kind. This week the Moving Pixels podcast discusses war stories told in video games.
Tuesday, September 30 2008
Monday, August 11 2008
L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.
Wednesday, July 2 2008
"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."
Monday, May 5 2008
L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.