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Articles tagged halo

Tuesday, June 25 2013

Natural Heroes: Inevitable Environmentalism in Games

There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.


Thursday, May 6 2010

Halo, Modern Warfare and a leap of faith


Monday, March 29 2010

Moving Pixels Podcast: War Stories in Video Games, or Lovin’ the Battlefield

With a focus on combat and bloodshed, many games find themselves telling stories about human struggle of the most calamitous kind. This week the Moving Pixels podcast discusses war stories told in video games.


Tuesday, September 30 2008

Closure of ‘Halo Wars’ developer shocking


Monday, August 11 2008

Universal Game Design

L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.


Wednesday, July 2 2008

Beyond the Core Gamer: An Interview with Wideload Games’ Alex Seropian

"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."


Monday, May 5 2008

Zarathustran Analytics in Video Games, Part 5: The Four Forms

L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.


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