Friday, September 2 2011
Maybe David Cage of Quantic Dreams had the right idea when he suggested people play through Heavy Rain one time only. After all, you can’t recognize the inconsistency of branching plots if you only see one of them.
Monday, April 4 2011
Tuesday, January 11 2011
There are some unsettling implications once we factor the "bargaining" stage of grief into digital media.
Wednesday, December 1 2010
The key observation to be made about the evolution of games into the violent extravaganzas of today is that, if you change the controller, you change everything.
Tuesday, July 27 2010
The Showtime series returns August 16 and even though the show arguably jumped the shark way back in Agrestic, chances are you'll want to catch up with Uncle Andy's shenanigans.
Friday, June 25 2010
The first level of Indigo Prophecy represents the Holy Grail of branching narratives.
Tuesday, June 15 2010
You can’t just tell a player to care about someone because they’re your friend or it will save the world. Spoilers abound.
Thursday, April 8 2010
For a large portion of Heavy Rain, I was angry.
Friday, March 5 2010
We're not players in Heavy Rain so much as we are actors. We're meant to assume the roles of these characters, to think like them, and the controversial controls reflect that desire.