Articles tagged infinite

There’s always a lighthouse. There’s always a man. There’s always a city.

We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.

READ more
Puzzle Quest: Embracing the Dissonance

Examining exactly why 2007's Puzzle Quest was such a success.

READ more

24 Feb 2008 // 10:00 PM

Puzzle Quest

You can spend 20 minutes every few days playing Puzzle Quest, or you can pour hundreds of hours into making your character a powerhouse.

READ more
//Mixed media
//Blogs

'The Chamber' Keeps the Drama and Suspense Going

// Short Ends and Leader

"The Chamber is the filmic equivalent of a fairground ride, the stimulation of emotion over ideas.

READ the article