Articles tagged infinite

There’s always a lighthouse. There’s always a man. There’s always a city.

We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.

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Puzzle Quest: Embracing the Dissonance

Examining exactly why 2007's Puzzle Quest was such a success.

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24 Feb 2008 // 9:00 PM

Puzzle Quest

You can spend 20 minutes every few days playing Puzzle Quest, or you can pour hundreds of hours into making your character a powerhouse.

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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