Articles tagged infinite

There’s always a lighthouse. There’s always a man. There’s always a city.

We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.

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Puzzle Quest: Embracing the Dissonance

Examining exactly why 2007's Puzzle Quest was such a success.

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24 Feb 2008 // 10:00 PM

Puzzle Quest

You can spend 20 minutes every few days playing Puzzle Quest, or you can pour hundreds of hours into making your character a powerhouse.

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//Mixed media
//Blogs

'Knee Deep' Has a Great Setting That Ruins the Game

// Moving Pixels

"Knee Deep'S elaborate stage isn't meant to convey a sense of spatial reality, it's really just a mechanism for cool scene transitions. And boy are they cool.

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