By Chris LaVigne
To complete the game's missions, you literally have to think like a hitman.
By David Leonard
This game seems to be in a time warp, as if EA did not receive the memo about the end of the Cold War. Yet despite a Soviet enemy, the game seems all too appropriate for our historical moment.
Half Memoir / Half Tribute, 'Fetch' Attests to the Power of the Comic Form
Lee Gamble: Mnestic Pressure
Esmerine: Mechanics of Dominion
Family Flavours in Mike Leigh's 'Life is Sweet'
Bell Witch: Mirror Reaper
JD McPherson: Undivided Heart and Soul
'Queer Game Studies' Aims to Break Entrenched Binaries
John le Carré's 'A Legacy of Spies' Has that Old Dark Magic
"Dee Rees’ churning and melodramatic epic follows two families in 1940s Mississippi, one black and one white, and the wars they fight abroad and at home.