By Chris LaVigne
To complete the game's missions, you literally have to think like a hitman.
By David Leonard
This game seems to be in a time warp, as if EA did not receive the memo about the end of the Cold War. Yet despite a Soviet enemy, the game seems all too appropriate for our historical moment.
No 'Idiot Brain' Is an Island
Everything Was Fine Until It Wasn't: 'The Ends of the World'
UNKLE: The Road, Part 1
Sannhet: So Numb
'ORAKL' Brilliantly Breathes New Life Into Georg Trakl's Poetry
Tyshawn Sorey: Verisimilitude
Shelby Lynne and Allison Moorer: Not Dark Yet
How It Slips Away: 'The Breaking Point' Crosses Hemingway With Noir
"An ability to manipulate a collective is a hint at what a little boy's power as an individual might be.