Our drawing moves in circles and spirals, around us and our enemy, then swings from side to side quickly, as if dancing a jig.
24 May 2016
This week we chat Fallout Shelter and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few.
12 Oct 2015
While Device 6 is a game about exploring textuality. Simogo's other game of exploration, Year Walk, explores the ritual and folklore of an equally unusual but seemingly more mundane landscape.
27 May 2014
How does Radical enter the digital economy in a groundbreaking way that both redefines the entertainment industry and yet remains true to core values of support for creativity and precision of user-driven environments?
02 Sep 2011
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