Articles tagged jonathan blow

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?

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28 Aug 2008 // 10:00 PM

Braid

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.

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//Mixed media
//Blogs

Gaming As Corporate Team Development

// Moving Pixels

"Completing the puzzles of Trapped in a Room With a Zombie makes you feel like you know your teammates much better than you did before -- at least in terms of working together and problem solving.

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