By Kris Ligman
A moving picture is worth 24,000 words per second. How about a game?
By Arun Subramanian
The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.
Rethinking the Closure of the Asylums in the Age of Community Care
Frank Ocean: Blonde (take 1)
Angela Pleasence Exhibits Madness and Love in 'Symptoms'
'A Month in the Country' Has a Pleasing Emotional Ambience
Requiem for the Green Goliath: 'Civil War II: The Fallen #1'
Motion Graphics: Motion Graphics
'Kubo and the Two Strings' Is a Stop-Motion Fable That Will Expand Your Imagination
"In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.