Articles tagged jonathan blow

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?

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28 Aug 2008 // 10:00 PM

Braid

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.

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//Mixed media
//Blogs

'Five Came Back' Is an Unusual and Seminal Suspenser

// Short Ends and Leader

"This film feels like a template for subsequent multi-character airplane-disaster and crash projects, all the way down to Lost.

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