Articles tagged jonathan blow

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?

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28 Aug 2008 // 9:00 PM

Braid

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.

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//Mixed media
//Blogs

Hope and Despair in Video Games

// Moving Pixels

"There are moments in games that capture the feud waged in ourselves between hope and despair.

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