Articles tagged killer 7

Moving Pixels Podcast: There’s a Little Killer in All of Us

The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.

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Trolling the Player: Punk Aesthetics and the “Anti-Fun” of Suda 51’s Games

Suda 51's games are smart, and, of course, annoying as hell, due to the frequency of repetitive tasks and the banal nature of such activities. Often enough, Suda's goal in game design seems not to be in facilitating a fun experience for the player but to troll his own audience. And I kind of love him for it.

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Moving Pixels Podcast: Madness and Maturity in the ‘Shadows of the Damned’

Is there a game in all this juvenile madness? Maybe?

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“I would kill the world before it did you harm”

I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.

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‘Shadows of the Damned’: Punk’s Not Dead?

Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?

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Knowing Across a Distance:  Mediation in ‘Killer 7’

A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.

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Is Suda 51 the Alfred Hitchcock of Video Games?

While Suda 51's public persona is one manufactured within the kind of punk sensibility of a Johnny Rotten, it's still as carefully crafted as the celebrity auteurship of Alfred Hitchcock.

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15 Aug 2005 // 12:00 AM

Killer 7

For better or worse, Killer 7 is a bold game that sadly seems to suffer from the same disorder as its lead character.

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//Mixed media
//Blogs

A Crooked and Unseen Highway: lowercase - "She Takes Me"

// Sound Affects

"The newest Between the Grooves series tackles Lowercase's Kill the Lights, a great marriage of slowcore and post-punk: raw, angry, sullen, and very much alive almost 20 years later.

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