Articles tagged konami

But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship

Deadly Premonition makes the idea clear that the player serves as the voice in the head of the schizophrenic, and these moments remind one that all input in a video game is fundamentally like this.

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12 May 2009 // 10:00 PM

Suikoden Tierkreis

If the world really is about to end as the numerous cutscenes keep telling me, shouldn’t all these concerned heroes want to get their hands dirty?

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28 Apr 2009 // 10:00 PM

Pro Evolution Soccer 2009

As you sometimes madly point and click all over the field, the game sometimes takes on a somewhat manic feel, but it also feels like a live-action game of chess with you in control of all the pieces.

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Karaoke Revolution Presents: American Idol Encore 2

The reality is that both American Idol and karaoke are conceptually voyeuristic endeavors for the audience. But for the participants, the competitiveness of a contest like American Idol doesn't necessarily translate.

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Castlevania Judgment

Many of the characters in Judgment seem like caricatures of themselves, their designs clearly influenced a bit too much by Soul Calibur.

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18 Dec 2008 // 9:00 PM

Rock Revolution

Konami's late entry into the rhythm wars has the pedigree, but the execution just isn't there.

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Castlevania: Order of Ecclesia

While there is much familiar about Castlevania: Order of Ecclesia, it is not content to exactly follow the established mold of its forebears.

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18 Nov 2008 // 10:00 PM

Silent Hill: Homecoming

"Atmosphere" is the key word when talking about Silent Hill, and Homecoming is no different.

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Hellboy: The Science of Evil

Nothing in Hellboy's arsenal or attack set ever feels substantial enough to warrant any satisfaction.

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Gyruss and the Art of the Arcade Port

Nobody seems to mention it anymore, but Gyruss was one of the best shmups of the NES era.

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Castlevania: The Dracula X Chronicles

Castlevania: The Dracula X Chronicles is yet another part of a longtime obsession the industry has with processing power over gameplay.

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16 Jan 2008 // 10:00 PM

Contra 4

Games like Contra presented a sort of difficulty that, while extremely demanding, was what offered those games longevity to begin with.

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30 Oct 2007 // 10:59 PM

E for Some But Not All

I felt at times like a kid at an amusement park on a rainy, drizzly day where the weather scares most people off, so the lines for the roller coasters are practically nonexistent.

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17 May 2007 // 11:00 PM

Kororinpa: Marble Mania

Gone are postmodern tubes, cubes and inky black backgrounds of Atari's classic Marble Madness, replaced here by teddy bears, Lincoln Logs, and birthday cakes.

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Dance Dance Revolution Universe

Here’s a startling revelation –- flailing wildly on DDR arrows makes you about as much of a real dancer as wearing a red ski mask and jumping off your roof makes you Spider-Man.

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Metal Gear Solid 3: Snake Eater

We are unaccustomed to seeing stories about men and women that are anything but sexual dramas.

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1 Jan 1995 // 1:03 AM

Metal Gear Acid

If the gameplay inspires some slight meditation on fate and manipulation, the story is obsessed with it.

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//Mixed media
//Blogs

The Eye of Lenzi: "Gang War in Milan" and "Spasmo"

// Short Ends and Leader

"Two wide and handsome Italian thrillers of the 1970s.

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