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Articles tagged limbo

Wednesday, October 26 2011

Dead Again: Notes on the Impermanence of the Virtual Body

In video games, dying becomes useful, functional, pedagogical. In some games, it is consequential. However, such pain ironically can magnify the pleasure of play.


Tuesday, August 9 2011

Limbo

Limbo expertly fosters a sense of horror and mystery, but it is unclear as to whether there is actually anything to discover.


Wednesday, July 20 2011

Death Is Boring: Immortality as Character Development in Video Games

The infinite lives of video game characters present an interesting narrative conundrum: how does a writer create tension when the hero is essentially immortal?


Friday, August 6 2010

Dreaming in ‘Limbo’

Limbo is a nightmare. A dark, ethereal, and dangerous world filled with giant spiders, malicious kids, screaming machinery, and by the end, you’re no closer to understanding any of it than when you began.


Monday, August 2 2010

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?


Monday, March 23 2009

Part 2: The Virgin Suicides to The Blair Witch Project (May - August 1999)

In Part Two of our look at the most memorable films of 1999, we experience music, foul-mouthed mayhem, and a late, great auteur's final cinematic statement.


Sunday, January 1 1995

Limbo (1999)

Polar bears. Carved totem poles. Eskimo dolls on souvenir shop shelves. Salmon getting their heads chopped off on an assembly line. These are the images that welcome you to 'America's Last Frontier,' or more precisely, to the Juneau, Alaska of John Sayles's latest film, Limbo. As this opening sequence suggests, the frontier is less wild than it once was; nowadays, it's exploited and compromised, shaped and reshaped daily by routine and thoughtless violence.


Saturday, December 31 1994

    Patrick O’Donnell: Limbo


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