Wednesday, October 26 2011
In video games, dying becomes useful, functional, pedagogical. In some games, it is consequential. However, such pain ironically can magnify the pleasure of play.
Tuesday, August 9 2011
Limbo expertly fosters a sense of horror and mystery, but it is unclear as to whether there is actually anything to discover.
Wednesday, July 20 2011
The infinite lives of video game characters present an interesting narrative conundrum: how does a writer create tension when the hero is essentially immortal?
Friday, August 6 2010
Limbo is a nightmare. A dark, ethereal, and dangerous world filled with giant spiders, malicious kids, screaming machinery, and by the end, you’re no closer to understanding any of it than when you began.
Monday, August 2 2010
A moving picture is worth 24,000 words per second. How about a game?
Monday, March 23 2009
In Part Two of our look at the most memorable films of 1999, we experience music, foul-mouthed mayhem, and a late, great auteur's final cinematic statement.
Sunday, January 1 1995
Polar bears. Carved totem poles. Eskimo dolls on souvenir shop shelves. Salmon getting their heads chopped off on an assembly line. These are the images that welcome you to 'America's Last Frontier,' or more precisely, to the Juneau, Alaska of John Sayles's latest film, Limbo. As this opening sequence suggests, the frontier is less wild than it once was; nowadays, it's exploited and compromised, shaped and reshaped daily by routine and thoughtless violence.