Thursday, May 16 2013
I don't know what's in the cube, but I do know that what's outside of it offers valuable insight into the current state of video games.
Wednesday, August 31 2011
Deus Ex: Human Revolution may prove Coco Chanel right: "before you leave the house, take one thing off.”
Tuesday, March 29 2011
This whole outcry stands as a testament to why gamers need to get over notions of "fairness" -- especially when "fairness" isn't really fair.
Wednesday, April 28 2010
Clothing puts flesh on the avatar.
Tuesday, November 25 2008
Fable II is, perhaps, the most seductive game world ever created.
Wednesday, August 16 2006
The substance of Stunts and Effects is only as good as the property on which it rests.
Sunday, January 1 1995
I expect innovation when I hear Molyneux's name attached to a project.
Fable offers a significant step forward in the evolution of the form.